Origin Catalog

A per-origin reference for the default NeoOrigins origins. Class origins (Warrior, Cleric, etc.) are documented separately in CLASSES.md; evolution mechanics live in EVOLUTION.md, and authoring your own evolution tiers via the tier_powers origin field is covered in the COOKBOOK.

Origins are listed alphabetically by display name.

Abyssal

Impact: High
Icon: Heart of the Sea
Spawn: Ocean biomes

A creature of the deep — armored, swift in water, and able to call guardian allies. Slow and dries out on land.

Base powers

  • Gill Breath — never drown
  • Deep Current — substantial swim-speed bonus
  • Deep Vision — full visibility submerged
  • Pressure Spines — passive damage to attackers in water
  • Pressure-Hardened Skin — flat armor bonus
  • Hydro Adapted — no mining-speed penalty submerged
  • Abyssal Trident — spawn-in equipment
  • Abyssal Command — active, calls a guardian ally
  • Pescivore — fish-only diet
  • Raw Adapted — bonus saturation from fish
  • Landwalker — reduced walk speed on dry ground
  • Dries Out — damage when out of water in hot biomes
  • Natural Swimmer — built-in Depth Strider
  • Essence — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP
3 - Apex +6 HP, Conduit Power Ascended HP

Air Mage

Impact: High
Icon: Feather

A swift aeromancer who hurls wind charges, spins a whirlwind of displacement, and rides updrafts into the sky. Light as a breeze, but frail as a leaf.

Base powers

  • Wind Charge — active, hurls a wind charge
  • Whirlwind — active, spinning displacement burst
  • Updraft — active, launches self skyward
  • Cushioned Landing — no fall damage
  • Zephyr — passive wind affinity
  • Featherfall — natural slow fall
  • Fragile Frame — reduced max health
  • Lightweight — reduced knockback resistance
  • Mana — resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Slow Falling Evolved HP
3 - Apex +6 HP, +10% Speed Ascended HP

Arachnid

Impact: Medium
Icon: Cobweb

Nimble spider-folk who scale any wall, fling webs at foes, and strike with fangs — kin to the eight-legged crawlers of the world.

Base powers

  • Wall Climbing — scale vertical surfaces
  • Web Walker — unhindered movement in cobwebs
  • Arthropod — counts as an arthropod for effects
  • Spider’s Fang — bonus melee damage
  • Web Shot — active, fires a cobweb projectile
  • Energy — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Poison Immunity Evolved HP
3 - Apex +6 HP, Night Vision Ascended HP

Asura

Impact: High
Icon: Netherite Axe

A frail-bodied berserker who grows faster and stronger the closer death looms — fragile when whole, monstrous when bleeding.

Base powers

  • Frail Frame — maximum health reduced by 3 hearts
  • Bloodrage I — Strength I and Speed I below two-thirds health
  • Bloodrage II — Strength II and Speed II below 40% health
  • Bloodrage III — Strength III and Speed III at 25% health
  • Unmovable Wrath — full knockback resistance at 25% health
  • Asura Slam — active, lunge forward and hurl nearby foes away
  • Frenzy — active, a 6-second burst of Strength II, Speed II and Resistance I

Evolution

Tier Added Removed
1 Undying Rage — regenerate and shrug off fire near death
2 Blood Tithe — drain life from every blow you land
3 Wrath Eruption — active shockwave that savages and flings nearby foes

Automaton

Impact: High
Icon: Iron Ingot

A mechanical construct that never drowns or starves — but healing potions fizzle, natural recovery is glacial, and every step is heavy.

Base powers

  • Iron Frame — built-in natural armor
  • Sealed Chassis — immune to drowning
  • Perpetual Engine — does not get hungry
  • No Hunger Bar — hides hunger UI
  • No Air Bar — hides breath UI
  • Mechanical Body — potions and food effects fizzle
  • Night Optics — built-in night vision
  • Heavy Chassis — reduced movement speed
  • Rigid Joints — slower natural regeneration
  • Anchored Frame — strong knockback resistance

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Avian

Impact: Low
Icon: Feather

A graceful flier who drifts down slowly, fears no heights, and watches the world from above.

Base powers

  • Featherweight — no fall damage
  • Slow Falling — drifts down gently
  • Athlete’s Diet — no hunger loss while sprinting
  • Keen Sight — extended view distance
  • Hollow Bones — reduced max health
  • Feather Hop — small natural jump boost

Evolution

Tier Added Removed
1 - Evolved +2 HP, Improved Slow Fall
2 - Ascended +4 HP, Jump Boost Evolved HP
3 - Apex +6 HP, +10% Speed Ascended HP

Blazeling

Impact: High
Icon: Blaze Rod
Spawn: Nether

Born of the nether fires — scaled in brimstone, restored in the dark realm, but poisoned by water and rain.

Base powers

  • Heart of Embers — fire immunity
  • Blaze Scales — built-in natural armor
  • Nether-Born — heals faster in the Nether
  • Internal Heat — passive warmth aura
  • Water Weakness — damage in water and rain
  • Heat Sight — thermal night vision
  • Firebolt — active, hurls a small fireball
  • Brimstone Fists — mines stone bare-handed
  • Fungal Diet — eats nether fungi
  • Energy — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended Fire Resistance
3 - Apex +6 HP Evolved HP, Water Damage

Breeze

Impact: High
Icon: Wind Charge

A creature of wind born in the Trial Chambers — fast, airborne, and armed with gusts, but light and fragile.

Base powers

  • Wind Charge — active, hurls a wind charge
  • Wind Dash — active, short aerial dash
  • Cushion of Air — no fall damage
  • Updraft — natural jump boost
  • Tailwind — increased movement speed
  • Wisp Frame — reduced max health
  • Light Frame — reduced knockback resistance

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Slow Falling Evolved HP
3 - Apex +6 HP, Jump Boost Ascended HP

Cave Dragon

Impact: High
Icon: Magma Block
Requires: Dragon Survival — the origin only loads (and only appears in the picker) when the mod is installed

A dragon of fire and stone, born deep beneath the world. Thrives in heat and darkness, and grows into its full power over time.

Base powers

  • Cave Dragon Form — become a Dragon Survival cave dragon; traits, growth and abilities are managed by Dragon Survival

Evolution

Tier Added Removed
1 - Evolved Hardened Scales (+2 HP)
2 - Ascended Draconic Might (+2 attack)
3 - Apex Apex Wyrm (+6 HP) Evolved HP

Caveborn

Impact: Medium
Icon: Torch

Raised in the deep dark — eats raw stone, chews through ore with bare hands, but withers in sunlight.

Base powers

  • Dark Adapted — night vision underground
  • Cave Footing — no fall damage
  • Miner’s Hands — bonus mining speed
  • Stone Fists — mines stone bare-handed
  • Mining Fortune — bonus drops from ores
  • Stone Eater — can eat raw stone
  • Iron Palate — can eat iron
  • Gilded Palate — can eat gold
  • Diamond Palate — can eat diamond
  • Netherite Palate — can eat netherite
  • Iron Rush — buff after eating iron
  • Gold Rush — buff after eating gold
  • Diamond Clarity — buff after eating diamond
  • Netherite Core — buff after eating netherite
  • Sun Sensitive — damaged by direct sunlight
  • Compact Build — reduced hitbox

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP, Haste Ascended HP

Cinderborn

Impact: High
Icon: Magma Block

A volcanic fire elemental — immune to flame, terrifying to beasts, and healed by lava — but devastated by water.

Base powers

  • Molten Core — fire immunity
  • Eruption — active, fireball attack
  • Basalt Skin — built-in natural armor
  • Magma Bath — heals while in lava
  • Volcanic Strength — stronger in the Nether
  • Quenched — damage in water and rain
  • Ember Glow — natural night vision
  • Infernal Aura — passive mobs flee from you
  • Fungal Diet — eats nether fungi
  • Stamina — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Darkness Mage

Impact: High
Icon: Sculk

A shadow-weaving sorcerer who summons orbiting shadow orbs and steps between pools of darkness. Cloaked and deadly at night, but sunlight burns away your power.

Base powers

  • Shadow Orb — active, hurls orbiting dark orbs
  • Shadow Step — active, dash between dark pools
  • Dark Vision — natural night vision
  • Shadow Cloak — invisibility in low light
  • Sunburn — damage in direct sunlight
  • Light Sensitivity — weakened in bright areas
  • Mana — resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Improved Shadow Cloak Evolved HP
3 - Apex +6 HP, +2 Attack Damage Ascended HP

Draconic

Impact: High
Icon: Dragon Breath

Dragon-blooded and fearsome — immune to fire and terrifying to beasts, but the draconic flame burns through stamina fast.

Base powers

  • Dragonblood — fire immunity
  • Molten Stride — swims in lava
  • Wing Cushion — natural slow fall
  • Dragon Wings — active, controlled flight
  • Flame Breath — active, fireball attack
  • Apex Presence — passive mobs flee from you
  • Imposing Stature — larger hitbox
  • Draconic Strength — bonus melee damage
  • Quenched Flame — damage in water and rain
  • Draconic Appetite — increased hunger drain
  • Stamina — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +1 Attack Damage Evolved HP
3 - Apex +6 HP, +2 Attack Damage, +0.1 Speed Ascended HP, Ascended Attack

Dwarf

Impact: Medium
Icon: Iron Pickaxe

A stout underground craftsman — compact, armored, and tireless at the forge, but short-limbed and slow on the surface.

Base powers

  • Compact Frame — reduced hitbox
  • Stout Constitution — bonus max health
  • Darkvision — natural night vision
  • Sturdy Legs — reduced walk speed
  • Stonecunning — faster stone mining
  • Short Arms — reduced attack reach
  • Efficient Metabolism — slower hunger while mining
  • Heirloom Pickaxe — spawn-in equipment

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Haste Evolved HP
3 - Apex +6 HP, +2 Armor Ascended HP

Earth Mage

Impact: High
Icon: Cobblestone

A stalwart geomancer who slams the ground to rupture foes and raises stone walls at a gesture. Immovable as a mountain, but the earth holds them close — water and heights are not their friends.

Base powers

  • Ground Slam — active, area shockwave
  • Stone Wall — active, raises a stone barrier
  • Stonecunning — faster stone mining
  • Rooted — strong knockback resistance
  • Heavy — reduced movement speed
  • Earthbound — fall damage at heights
  • Mana — resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor, +0.25 Knockback Resist Evolved HP
3 - Apex +6 HP, +4 Armor Ascended HP, Ascended Armor

Elytrian

Impact: Medium
Icon: Elytra

A pure flight specialist — soars through the skies, untouched by kinetic forces, but fragile of frame and incapable of bearing heavy armor.

Base powers

  • Natural Flight — built-in elytra gliding
  • Elytra Boost — active, midair speed boost
  • Sky Speed — bonus glide speed
  • Feather Fall — no fall damage
  • Wind Cushion — no kinetic impact damage
  • Fragile Frame — reduced max health
  • Can’t Bear Heavy Armor — cannot wear iron or heavier

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Sky Piercer, +0.1 Speed Evolved HP
3 - Apex +6 HP, Apex Sky Piercer, Fall Immunity Ascended HP, Ascended Sky Piercer

Enderian

Impact: Low
Icon: Ender Pearl
Spawn: The End

Born on the outer islands of the End — teleports at will, dodges projectiles into the void, and walks unseen by endermen. Water burns like acid.

Base powers

  • Ender Eyes — endermen ignore your gaze
  • Void Step — dodges projectiles into the void
  • Hydrophobia — damage in water and rain
  • Ender Warp — active, short-range teleport
  • Energy — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Pearl Immunity Evolved HP
3 - Apex +6 HP Ascended HP, Water Damage

Enderite

Impact: High
Icon: Chorus Fruit

A being born of the End — master of teleportation and phasing, graceful in descent, but vulnerable to water and daylight.

Base powers

  • Warp Step — active, short-range teleport
  • Void Phase — active, brief intangibility
  • Ender Drift — natural slow fall
  • End Sight — natural night vision
  • Void Authority — endermites flee from you
  • Ender Weakness — damage in water and rain
  • Light Sensitivity — weakened in bright daylight
  • Void Claws — bonus melee damage
  • Energy — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Feline

Impact: Medium
Icon: Salmon

A quick cat-person with keen night vision and a pouncing leap — lands on their feet, slips past wolves and ocelots, but loathes water and burns through energy fast.

Base powers

  • Nine Lives — reduced fall damage
  • Cat Eyes — natural night vision
  • Agile — bonus movement speed
  • Predator’s Calm — wolves and ocelots ignore you
  • Pounce — active, leaping pounce attack
  • Hates Water — damage in water and rain
  • High Metabolism — increased hunger drain
  • Energy — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP, Fall Resist
2 - Ascended +4 HP, Fall Immunity, Night Vision Evolved HP, Evolved Fall Resist
3 - Apex +6 HP, +15% Speed Ascended HP

Fire Mage

Impact: High
Icon: Fire Charge

A volatile pyromancer wreathed in flame — hurls fireballs, bursts into an inferno, and burns those who strike you. Fire cannot harm you, but water is your undoing.

Base powers

  • Fireball — active, hurls a fireball
  • Inferno Burst — active, area fire explosion
  • Flame Cloak — burns nearby attackers
  • Fire Immunity — immune to fire damage
  • Water Weakness — damage in water and rain
  • Internal Furnace — increased hunger drain
  • Mana — resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Fire Resistance Evolved HP
3 - Apex +6 HP, +2 Attack Damage Ascended HP

Forest Dragon

Impact: High
Icon: Moss Block
Requires: Dragon Survival — the origin only loads (and only appears in the picker) when the mod is installed
Spawn: Forest biomes

A dragon of root and thorn, at home among ancient trees. Patient and resilient, it grows stronger as it matures.

Base powers

  • Forest Dragon Form — become a Dragon Survival forest dragon; traits, growth and abilities are managed by Dragon Survival

Evolution

Tier Added Removed
1 - Evolved Bark Hide (+2 HP)
2 - Ascended Verdant Fury (+2 attack)
3 - Apex Elder Wyrm (+6 HP) Evolved HP

Frostborn

Impact: Medium
Icon: Blue Ice

An elemental of ice and cold — freezes enemies, thrives in taigas, but fire and the Nether are devastating.

Base powers

  • Frost Nova — active, area freeze attack
  • Cold Blooded — stronger in cold biomes
  • Meltdown — extra damage from fire
  • Ice Walk — built-in Frost Walker
  • Ice Shell — built-in natural armor
  • Heat Sickness — damage in the Nether
  • Cold Immunity — immune to powder-snow freeze
  • Stamina — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Reduced Fire Weakness Evolved HP, Base Fire Weakness
3 - Apex +6 HP Ascended HP, Ascended Fire Weakness

Golden Body

Impact: Medium
Icon: Bell

A hard-qigong Iron Body master: an armored, immovable wall that punishes anyone who strikes it, at the cost of nimbleness.

Base powers

  • Iron Shirt — conditioned flesh turns blades (+8 armor)
  • Rooted Stance — hard to knock back
  • Hard Qigong — strikes against you rebound on the attacker
  • Golden Body — active, near-total protection (Resistance V) for 5 seconds
  • Heavy Stance — reduced movement speed

Evolution

Tier Added Removed
1 Diamond Body — harder still to wound
2 Reflected Force — rebound twice the force of every blow
3 Bell Toll — active toll that slows and weakens nearby foes

Golem

Impact: High
Icon: Iron Ingot

A walking fortress of iron and will — nearly immovable, but slow and vulnerable to heat.

Base powers

  • Iron Hide — built-in natural armor
  • Immovable — strong knockback resistance
  • Towering Frame — larger hitbox
  • Iron Constitution — immune to most status effects
  • Heavy — reduced movement speed
  • Melting Point — extra damage from fire
  • Ground Slam — active, area shockwave
  • Stamina — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP, +2 Armor
2 - Ascended +4 HP, +4 Armor, +0.25 Knockback Resist Evolved HP, Evolved Armor
3 - Apex +6 HP, +6 Armor, Fire Resistance Ascended HP, Ascended Armor

Gorgon

Impact: High
Icon: Stone

A stone-skinned monstrosity whose gaze petrifies and whose fists shatter — but the weight of stone slows every step.

Base powers

  • Petrifying Gaze — active, slows targets you look at
  • Stone Fists — mines stone bare-handed
  • Granite Hide — built-in natural armor
  • Immovable — strong knockback resistance
  • Ponderous — reduced movement speed
  • Imposing Bulk — larger hitbox
  • Stone Appetite — increased hunger drain
  • Stamina — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, +0.15 Speed Ascended HP

Gravity Mage

Impact: High
Icon: Ender Eye

A warper of gravitational fields who bends space itself. Pull enemies into a crushing singularity or blast them away — but your own body is untethered from the earth.

Base powers

  • Gravity Well — active, pulls enemies inward
  • Repulse — active, blasts foes away
  • Levitation — active, self-levitation
  • Gravitational Cushion — no fall damage
  • Unmoored — reduced friction
  • Frail — reduced max health
  • Mana — resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Slow Falling Evolved HP
3 - Apex +6 HP, Jump Boost Ascended HP

Hiveling

Impact: High
Icon: Honeycomb

A bee-like insectoid who flies freely, stings foes with a venomous strike, and coaxes crops to grow. Fragile wings and endless hunger are the price of flight.

Base powers

  • Buzzing Wings — sustained flight
  • Liftoff — natural jump boost
  • Venomous Sting — active, poison melee strike
  • Pollinator — accelerates nearby crops
  • Small Frame — reduced hitbox
  • Arthropod — counts as an arthropod for effects
  • Fragile Wings — reduced max health
  • Busy Metabolism — increased hunger drain
  • Energy — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Poison Immunity Ascended HP

Human

Impact: None
Icon: Apple

A regular human being, with no special powers but well-rounded abilities.

No origin-specific base powers.

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Luck Ascended HP

Inchling

Impact: Medium
Icon: Poppy

A quarter-sized humanoid who scales walls with ease and moves with surprising speed — but a fragile body comes with the territory.

Base powers

  • Diminutive — reduced hitbox
  • Wall Crawler — scale vertical surfaces
  • Featherlight — no fall damage
  • Fragile Body — reduced max health
  • Quick Feet — bonus movement speed
  • Small Appetite — slower hunger drain

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.15 Speed Evolved HP
3 - Apex +6 HP, Slow Falling (Dodge) Ascended HP

Iron Monk

Impact: Medium
Icon: Shield

A defender monk whose guard, blocks and strikes all draw on one shared pool of stamina — turn the fight aside, but an exhausted monk is wide open.

Base powers

  • Stamina — fuels both guard and skills; recovers only with your guard lowered
  • Guard — toggle, root in place and absorb almost all damage while draining stamina
  • Guard Upkeep — holding the guard steadily drains stamina
  • Bulwark — incoming damage cut by 90% while guarding with stamina to spare
  • Parry — each blow you block rings out and bites a chunk of stamina
  • Palm Strike — active, a shockwave that damages and tosses nearby foes (20 stamina)
  • Iron Resolve — not easily shoved out of stance

Evolution

Tier Added Removed
1 Counter Stance — blocked blows rebound on the attacker
2 Sea of Stamina — stamina trickles back even mid-guard
3 Lohan Palm — active, a wide stamina-fueled shockwave

Kraken

Impact: High
Icon: Ink Sac
Spawn: Ocean biomes

A colossal deep-sea predator born in the open ocean — devastating underwater with tentacle lashes, ink shots, and summoned guardians, but beached, sun-burned, and dried out on the surface.

Base powers

  • Tentacle Lash — active, ranged tentacle strike
  • Ink Shot — active, blinding ink projectile
  • Deep Lungs — never drown
  • Tidal Rush — substantial swim-speed bonus
  • Pescivore — fish-only diet
  • Raw Adapted — bonus saturation from fish
  • Pressure Plating — built-in natural armor
  • Call of the Deep — active, summons a guardian ally
  • Beached — reduced walk speed on dry ground
  • Surface Agony — damage in direct sunlight
  • Colossal — larger hitbox
  • Dries Out — damage when out of water in hot biomes
  • Aqua Affinity — no mining-speed penalty submerged
  • Natural Swimmer — built-in Depth Strider
  • Essence — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP
3 - Apex +6 HP, Conduit Power Ascended HP

Merling

Impact: Medium
Icon: Cod
Spawn: Ocean biomes

An aquatic people born in the open ocean — breathes water and swims with ease, but slow and dries out on dry land.

Base powers

  • Gills — never drown
  • Aquatic Speed — substantial swim-speed bonus
  • Pescivore — fish-only diet
  • Raw Adapted — bonus saturation from fish
  • Landlubber — reduced walk speed on dry ground
  • Dries Out — damage when out of water in hot biomes
  • Aqua Affinity — no mining-speed penalty submerged
  • Natural Swimmer — built-in Depth Strider

Evolution

Tier Added Removed
1 - Evolved +2 HP, +25% Swim Speed
2 - Ascended +4 HP, Conduit Power Evolved HP
3 - Apex +6 HP, Dolphin’s Grace Ascended HP

Monster Tamer

Impact: High
Icon: Lead

A fearless beast handler who bends hostile mobs to their will. Alone they are frail, but with a loyal pack at their side, they are a force to be reckoned with.

Base powers

  • Dominate — active, tames a hostile mob
  • Sic ‘Em — active, directs the pack at a target
  • Pack Bond — regenerates while pack is near
  • Lone Weakness — frail without nearby pack
  • Feed the Pack — increased hunger drain
  • Essence — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, +0.1 Speed Ascended HP

Necromancer

Impact: High
Icon: Wither Skeleton Skull

A master of death who commands undead minions — wither skeletons and archers fight at your side, but your own life force is bound to theirs.

Base powers

  • Raise Wither Skeleton — active, summons a wither skeleton
  • Raise Skeleton Archer — active, summons a skeleton archer
  • Undead Nature — counts as undead for effects
  • Death Sight — natural night vision
  • Sunlight Decay — damage in direct sunlight
  • Withered Body — reduced max health
  • Death’s Embrace — slower natural regeneration
  • Essence — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP Evolved HP
3 - Apex +6 HP, Night Vision Ascended HP

Phantom

Impact: High
Icon: Phantom Membrane

A spectral being — gliding through the night on elytra wings, drawing strength from kills, but burned by sunlight and unable to rest.

Base powers

  • Night Eyes — natural night vision
  • Spectral Wings — built-in elytra gliding
  • Wind Beat — active, midair speed boost
  • Moonplate — bonus armor at night
  • Soul Drain — heal on kill
  • Weightless — no fall damage
  • Sunburn — damage in direct sunlight
  • Fragile Form — reduced max health
  • Sleepless Dread — cannot sleep

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +10% Speed Evolved HP
3 - Apex +6 HP, Reduced Daylight Damage, Spectral Dodge Ascended HP, Base Sunburn

Piglin

Impact: High
Icon: Gold Ingot

A gold-obsessed Nether warrior — powerful at home, feared by kin, but weakened outside the Nether.

Base powers

  • Nether Fury — stronger in the Nether
  • Gold Kinship — piglins ignore you while wearing gold
  • Brutal Strikes — bonus melee damage
  • Surface Sickness — weakened in the Overworld
  • Nether Eyes — natural night vision
  • Soul Dread — extra damage from soul fire
  • Fungal Diet — eats nether fungi

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Qi Cultivator

Impact: Medium
Icon: Amethyst Shard

A practitioner of inner arts who channels Qi into ranged palm-strikes and hardened flesh, meditating to refill reserves — but a cultivator run dry is just a monk.

Base powers

  • Qi — inner energy spent on palm arts, replenished slowly or through meditation
  • Meditation — crouch and be still to gather Qi far faster
  • Inner Calm — meditating mends your wounds
  • Vibrating Palm — active, hurl a bolt of compressed Qi at range (25 Qi)
  • Hardened Qi — active, steel the body with Resistance II for 6 seconds (30 Qi)

Evolution

Tier Added Removed
1 Dantian Expansion — Qi circulates even while you move and fight
2 Core Pressure — strike harder while your core runs deep
3 Flying Sword of Qi — active, loose a blade of pure energy

Revenant

Impact: Medium
Icon: Rotten Flesh

An undead wanderer who phases through matter and hurls bolts of withering rot — cannot drown and sees in darkness, but heals slowly and burns in sunlight.

Base powers

  • Undead Nature — counts as undead for effects
  • No Breath — never drown
  • Dead Man’s Eyes — natural night vision
  • Phase Step — active, brief intangibility
  • Void Bolt — active, withering projectile
  • Sunlight’s Curse — damage in direct sunlight
  • Withered Form — slower natural regeneration
  • Energy — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, +4 Armor, Fire Resistance Ascended HP, Ascended Armor

Sculkborn

Impact: High
Icon: Sculk

A being of the deep dark — armored, resistant, and armed with sonic power — but slow, frail in sunlight, and weakened above ground.

Base powers

  • Sonic Shriek — active, ranged sonic blast
  • Sculk Pulse — active, darkness aura burst
  • Echolocation — natural night vision
  • Sculk Carapace — built-in natural armor
  • Deep Rooted — strong knockback resistance
  • Surface Agony — damage in direct sunlight
  • Sonic Deflection — immune to projectiles
  • Vibration Sense — detects nearby movement
  • Lumbering — reduced movement speed
  • Hollow Form — reduced max health
  • Stamina — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP, +2 Armor Ascended HP

Sea Dragon

Impact: High
Icon: Prismarine Crystals
Requires: Dragon Survival — the origin only loads (and only appears in the picker) when the mod is installed
Spawn: Ocean biomes (ocean floor allowed)

A dragon of tide and storm, born to the open water. Swift beneath the waves, it comes into its full strength with age.

Base powers

  • Sea Dragon Form — become a Dragon Survival sea dragon; traits, growth and abilities are managed by Dragon Survival

Evolution

Tier Added Removed
1 - Evolved Tidal Hide (+2 HP)
2 - Ascended Riptide Fury (+2 attack)
3 - Apex Leviathan (+6 HP) Evolved HP

Shulk

Impact: High
Icon: Shulker Shell

Armored like a shulker — shrugs off blows, retreats into a shell when cornered, and launches foes skyward with a levitation burst. Slow, but unshakeable.

Base powers

  • Shell — built-in natural armor
  • Shulker Bulk — reduced movement speed
  • Bullet Release — active, levitation projectile
  • Shell Retreat — active, defensive shell mode
  • Grounded — immune to levitation
  • Stamina — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +4 Armor Evolved HP
3 - Apex +6 HP, +0.25 Knockback Resistance Ascended HP

Siren

Impact: Medium
Icon: Nautilus Shell
Spawn: Ocean biomes

An aquatic enchantress born in the open ocean — charms creatures with an alluring presence and heals in the tides, but frail, slow, and dries out on land.

Base powers

  • Alluring Presence — passive mobs are charmed
  • Aquatic Lungs — never drown
  • Tidal Grace — substantial swim-speed bonus
  • Pescivore — fish-only diet
  • Raw Adapted — bonus saturation from fish
  • Ocean Eyes — underwater night vision
  • Beached — reduced walk speed on dry ground
  • Delicate Form — reduced max health
  • Dries Out — damage when out of water in hot biomes
  • Aqua Affinity — no mining-speed penalty submerged
  • Natural Swimmer — built-in Depth Strider

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.15 Swim Speed Evolved HP
3 - Apex +6 HP, Dolphin’s Grace Ascended HP

Skeleton

Impact: High
Icon: Bone

A reanimated bag of bones — fast, light, and deadly with a bow. Fragile frame, shunned by the sun, and only able to stomach the foulest morsels.

Base powers

  • Undead — counts as undead for effects
  • Marksmanship — bonus bow damage and accuracy
  • Bone Light — bonus movement speed
  • Lightweight — natural jump boost
  • Brittle Frame — reduced max health
  • Sun Scorched — damage in direct sunlight
  • Boneless Diet — restricted food list
  • Bone Appetite — can eat bone meal

Evolution

Tier Added Removed
1 - Evolved +2 HP, Improved Marksmanship, Expanded Diet Base Marksmanship, Base Diet
2 - Ascended +30% Speed, Reduced Daylight Damage Base Speed, Base Daylight Damage
3 - Apex Less Fragile Frame, Fire Resistance Base Brittle Frame, Ascended Daylight, Evolved Diet

Slime

Impact: High
Icon: Slime Ball

A gelatinous being that must stay hydrated to survive. Bounces harmlessly off falls, splits away from death when well-moistened, and grows tougher with experience.

Base powers

  • Moisture — hydration resource gauge
  • Split — survives lethal damage when moist
  • Gelatinous Growth — gains HP with XP levels
  • Bouncy — no fall damage

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended Sticky
3 - Apex +6 HP, Fire Resistance Evolved HP

Sporeling

Impact: Medium
Icon: Red Mushroom

A fungal creature that thrives in darkness and mushroom fields — armed with toxic spores, but withered by sunlight.

Base powers

  • Spore Cloud — active, area poison burst
  • Toxic Resilience — immune to poison
  • Mycelial Sight — natural night vision
  • Mushroom Symbiosis — heals near mushrooms
  • Fungal Contact — passive spores on attackers
  • Fungal Shell — built-in natural armor
  • Sun Withering — damage in direct sunlight
  • Rooted Gait — reduced movement speed
  • Vitality — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP Ascended HP

Stoneguard

Impact: Medium
Icon: Stone

Born of living stone — an unshakeable sentinel who sheds thorns onto attackers, mines rock with bare hands, and sets glowstone torches into the dark. Slow, but unmoving ground never leaves them.

Base powers

  • Stone Skin — built-in natural armor
  • Rocky Rebound — passive thorns damage
  • Grounded — strong knockback resistance
  • Stone Light — active, places a glowstone torch
  • Stone-Footed — reduced movement speed
  • Stonecrusher — mines stone bare-handed
  • Warding Presence — mobs do not spawn near you
  • Stamina — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor, +0.25 Knockback Resist Evolved HP
3 - Apex +6 HP, +4 Armor Ascended HP, Ascended Armor

Strider

Impact: High
Icon: Magma Cream

A Nether-native creature that walks on lava and heals in its warmth — but the cold overworld and water are crippling.

Base powers

  • Lavaborn — fire immunity
  • Nether Speed — stronger in the Nether
  • Hydrophobia — damage in water and rain
  • Magma Recovery — heals while in lava
  • Nether Sight — natural night vision
  • Cold-Blooded — reduced speed in the Overworld
  • Obsidian Hide — built-in natural armor
  • Stampede — active, charging dash attack
  • Fungal Diet — eats nether fungi
  • Stamina — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +10% Speed Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Sword Immortal

Impact: High
Icon: Diamond Sword

Flies on their blade, hurls sword-qi at range and blinks through battle — every signature art is bound to the sword in hand; disarmed, they fall back to a fall-immune mortal.

Base powers

  • Sword Heart — strike far harder with a blade in hand, merely mortal without one
  • Keen Edge — your sword recovers almost instantly between cuts
  • Sword Qi — active, loose a crescent of sword-energy that cuts at range (sword required)
  • Riding the Sword — toggle, step onto your blade and fly; jump to rise, sneak to descend
  • Flickering Slash — active, blink forward in a flash of steel
  • Immortal Body — take no fall damage
  • Ten Thousand Swords Return — active, hurl a spectral blade that rains a sword-storm where it strikes (sword required)

Evolution

Tier Added Removed
1 Sword Heart Unity — your edge bites deeper with a sword in hand
2 Heavenly Sword Formation — active, rain a ring of blades around you
3 Heaven-Severing Slash — active, one gathered cleaving sword-qi crescent

Sylvan

Impact: Low
Icon: Oak Sapling

A spirit of the old forest — swift among the trees, loved by wildlife, and able to entangle foes with a surge of roots. Healed by rain, but scorched by the Nether.

Base powers

  • One With Nature — passive animals are friendly
  • Rain’s Embrace — heals while in rain or water
  • Forest Born — bonus speed in forests
  • Nature’s Blessing — accelerates nearby crops
  • Entangle — active, roots a target in place
  • Corruption Bane — damage in the Nether
  • Vitality — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP, +0.1 Speed Ascended HP

Tiny

Impact: Medium
Icon: Poppy

Small in stature but quick and nimble — climbs anything, pulls in items, but hits like a feather.

Base powers

  • Diminutive — reduced hitbox
  • Surface Grip — scale vertical surfaces
  • Scurry — bonus movement speed
  • Light as a Feather — no fall damage
  • Collector — passive item attraction
  • Tiny Arms — reduced melee damage
  • Tiny Stomach — increased hunger drain

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Jump Boost (Evasion) Ascended HP

Umbral

Impact: Medium
Icon: Coal

A child of shadow — hurls orbs of dark energy, dashes between positions, and deflects arrows. Swift in the dark, burned by sunlight.

Base powers

  • Shadow Sight — natural night vision
  • Shadow Orb — active, hurls a dark orb
  • Shadow Dash — active, short shadow dash
  • Light Aversion — damage in direct sunlight
  • Shadow Step — passive projectile deflection
  • Shadowrun — no hunger loss while sprinting
  • Energy — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Shadow Meld, Night Vision Evolved HP
3 - Apex +6 HP, +15% Speed Ascended HP

Vampire

Impact: High
Icon: Red Dye

An undead predator of the night — swift, strong, and eternally hungry. Sunlight is agony, water burns, and only raw flesh sustains you.

Base powers

  • Undead Nature — counts as undead for effects
  • Predator’s Eyes — natural night vision
  • Fangs — bonus melee damage
  • Supernatural Speed — bonus movement speed
  • Sunburn — damage in direct sunlight
  • Corpse Vitality — slower natural regeneration
  • Blood Diet — only raw flesh sustains you
  • Running Water — damage in water and rain

Evolution

Tier Added Removed
1 - Evolved +3 Attack Damage, +20% Speed Base Attack, Base Speed
2 - Ascended Reduced Daylight Damage Base Daylight Damage
3 - Apex +4 Attack Damage, Fire Resistance Evolved Attack, Ascended Daylight

Verdant

Impact: Low
Icon: Grass Block

A living embodiment of the green world — tireless, at peace with the wild, but utterly destroyed by the Nether’s corruption.

Base powers

  • Wild Kin — passive animals are friendly
  • Root Landing — no fall damage
  • Tireless — no hunger loss while sprinting
  • Bountiful Harvest — bonus crop yields
  • Forest Heart — heals while in forests
  • Corruption Rot — damage in the Nether

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Thorns Evolved HP
3 - Apex +6 HP, Regeneration Ascended HP

Voidwalker

Impact: Medium
Icon: Ender Pearl

A being touched by the End — phases through blocks, blinks short distances, and walks unseen by most threats. Sprints without tiring, but water is agony.

Base powers

  • Phase Walk — active, brief block intangibility
  • Void Step — active, short-range teleport
  • Void Sight — natural night vision
  • Unseen — passive mobs ignore you
  • Voidburned — damage in water and rain
  • Weightless — no hunger loss while sprinting
  • Energy — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Fall Resist Evolved HP
3 - Apex +6 HP, Fall Immunity Ascended HP, Ascended Fall Resist

Warden

Impact: High
Icon: Sculk Shrieker

Born from the deep dark — senses the world through vibrations, unleashes a sonic boom at range, and hits like a battering ram. Lumbering and pained by sunlight.

Base powers

  • Sonic Boom — active, long-range sonic blast
  • Echolocation — vibration-based sight
  • Tremor Sense — detects nearby movement
  • Deep Dark Strength — bonus melee damage
  • Ancient Hide — built-in natural armor
  • Deep Dark Sight — natural night vision
  • Hulking Frame — larger hitbox
  • Daylight Agony — damage in direct sunlight
  • Lumbering — reduced movement speed
  • Stamina — resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +4 Armor Evolved HP
3 - Apex +6 HP, +6 Armor, +2 Attack Damage Ascended HP, Ascended Armor

Water Mage

Impact: High
Icon: Heart of the Sea

A fluid caster who wields tides and healing currents. At home in the ocean, but withers in arid wastelands.

Base powers

  • Tidal Wave — active, sweeping water blast
  • Healing Mist — active, area heal
  • Aquatic — never drown
  • Swift Current — bonus swim speed
  • Moisture Regen — heals while in water or rain
  • Dehydration — damage in arid biomes
  • Fragile — reduced max health
  • Mana — resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP
3 - Apex +6 HP, Conduit Power Ascended HP

Windwalker

Impact: Medium
Icon: Feather

A master of qinggong: steps off the air, scales sheer walls, dashes on the wind and never fears a fall — but carries no extra strength into a fight.

Base powers

  • Featherfall — drift like a leaf and never take fall damage
  • Air Steps — mid-air jumps before you next touch the ground
  • Lofty Leap — spring from the ground higher than any earthbound fighter
  • Cloud Steps — press jump in mid-air to step off the air itself, keeping momentum
  • Wall Grace — cling to and climb vertical surfaces
  • Gale Dash — active, burst forward on a gust; aim up to vault skyward
  • Swift Current — always a step quicker
  • Heaven-Rending Typhoon — active, call a cyclone that drags foes in and hurls them skyward

Evolution

Tier Added Removed
1 Sky Dancer — glide freely on the wind
2 Riding the Wind — true flight at will
3 Eye of the Storm — active, a cyclone far greater than the Typhoon

Wraith

Impact: High
Icon: Soul Lantern

A tormented spirit that drifts through solid matter. Phases through most blocks but cannot pass obsidian. Sustaining a physical form drains hunger, and sunlight sears its spectral flesh.

Base powers

  • Spectral Form — phases through most blocks
  • Sunlight Sensitivity — damage in direct sunlight
  • Unstable Form — increased hunger drain

Evolution

Tier Added Removed
1 - Evolved Night Vision, Evolved Phase Base Phase
2 - Ascended Weakness Aura, Reduced Daylight Damage Base Daylight Damage
3 - Apex Apex Phase (bedrock only), Reduced Hunger Drain Evolved Phase, Base Hunger Drain