Origin Catalog

A per-origin reference for the default NeoOrigins origins. Class origins (Warrior, Cleric, etc.) are documented separately in CLASSES.md; evolution mechanics live in EVOLUTION.md, and authoring your own evolution tiers via the tier_powers origin field is covered in the COOKBOOK.

Origins are listed alphabetically by display name.

Abyssal

Impact: High
Icon: Heart of the Sea
Spawn: Ocean biomes

A creature of the deep: armored, swift in water, and able to call guardian allies. Slow and dries out on land.

Base powers

  • Gill Breath: never drown
  • Deep Current: substantial swim-speed bonus
  • Open Water: no swim-speed loss off the seafloor
  • Neutral Buoyancy: holds depth while fully submerged instead of sinking
  • Deep Vision: full visibility submerged
  • Pressure Spines: passive damage to attackers in water
  • Pressure-Hardened Skin: flat armor bonus
  • Hydro Adapted: no mining-speed penalty submerged
  • Abyssal Trident: spawn-in equipment
  • Abyssal Command: active, calls a guardian ally
  • Pescivore: fish-only diet
  • Raw Adapted: bonus saturation from fish
  • Landwalker: reduced walk speed on dry ground
  • Dries Out: damage when out of water in hot biomes
  • Natural Swimmer: built-in Depth Strider
  • Essence: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP
3 - Apex +6 HP, Conduit Power Ascended HP

Air Mage

Impact: High
Icon: Feather

A swift aeromancer who hurls wind charges, spins a whirlwind of displacement, and rides updrafts into the sky. Light as a breeze, but frail as a leaf.

Base powers

  • Wind Charge: active, hurls a wind charge
  • Whirlwind: active, spinning displacement burst
  • Updraft: active, launches self skyward
  • Cushioned Landing: no fall damage
  • Zephyr: passive wind affinity
  • Featherfall: natural slow fall
  • Fragile Frame: reduced max health
  • Lightweight: reduced knockback resistance
  • Mana: resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Slow Falling Evolved HP
3 - Apex +6 HP, +10% Speed Ascended HP

Arachnid

Impact: Medium
Icon: Cobweb

Nimble spider-folk who scale any wall, fling webs at foes, and strike with fangs. Kin to the eight-legged crawlers of the world.

Base powers

  • Wall Climbing: scale vertical surfaces
  • Web Walker: unhindered movement in cobwebs
  • Arthropod: counts as an arthropod for effects
  • Spider’s Fang: bonus melee damage
  • Web Shot: active, fires a cobweb projectile
  • Energy: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Poison Immunity Evolved HP
3 - Apex +6 HP, Night Vision Ascended HP

Asura

Impact: High
Icon: Netherite Axe

A frail-bodied berserker who grows faster and stronger the closer death looms: fragile when whole, monstrous when bleeding.

Base powers

  • Frail Frame: maximum health reduced by 3 hearts
  • Bloodrage I: Strength I and Speed I below two-thirds health
  • Bloodrage II: Strength II and Speed II below 40% health
  • Bloodrage III: Strength III and Speed III at 25% health
  • Unmovable Wrath: full knockback resistance at 25% health
  • Asura Slam: active, lunge forward and hurl nearby foes away
  • Frenzy: active, a 6-second burst of Strength II, Speed II and Resistance I

Evolution

Tier Added Removed
1 Undying Rage: regenerate and shrug off fire near death
2 Blood Tithe: drain life from every blow you land
3 Wrath Eruption: active shockwave that savages and flings nearby foes

Automaton

Impact: High
Icon: Iron Ingot

A mechanical construct that never drowns or starves, but healing potions fizzle, natural recovery is glacial, and every step is heavy.

Base powers

  • Iron Frame: built-in natural armor
  • Sealed Chassis: immune to drowning
  • Perpetual Engine: does not get hungry
  • No Hunger Bar: hides hunger UI
  • No Air Bar: hides breath UI
  • Mechanical Body: potions and food effects fizzle
  • Night Optics: built-in night vision
  • Heavy Chassis: reduced movement speed
  • Rigid Joints: slower natural regeneration
  • Anchored Frame: strong knockback resistance

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Avian

Impact: Low
Icon: Feather

A graceful flier who drifts down slowly, fears no heights, and watches the world from above.

Base powers

  • Featherweight: no fall damage
  • Slow Falling: drifts down gently
  • Athlete’s Diet: no hunger loss while sprinting
  • Keen Sight: extended view distance
  • Hollow Bones: reduced max health
  • Feather Hop: small natural jump boost

Evolution

Tier Added Removed
1 - Evolved +2 HP, Improved Slow Fall
2 - Ascended +4 HP, Jump Boost Evolved HP
3 - Apex +6 HP, +10% Speed Ascended HP

Blazeling

Impact: High
Icon: Blaze Rod
Spawn: Nether

Born of the nether fires: scaled in brimstone, restored in the dark realm, but poisoned by water and rain.

Base powers

  • Heart of Embers: fire immunity
  • Blaze Scales: +6 max health
  • Nether-Born: Speed while in the Nether
  • Internal Heat: hunger drains 25% faster
  • Water Weakness: damage in water and rain
  • Heat Sight: thermal night vision
  • Firebolt: active, hurls a small fireball
  • Brimstone Fists: mines stone bare-handed
  • Fungal Diet: eats nether fungi
  • Energy: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP Evolved HP
3 - Apex +6 HP Ascended HP, Water Damage

Breeze

Impact: High
Icon: Wind Charge

A creature of wind born in the Trial Chambers: fast, airborne, and armed with gusts, but light and fragile.

Base powers

  • Wind Charge: active, hurls a wind charge
  • Wind Dash: active, short aerial dash
  • Cushion of Air: no fall damage
  • Updraft: natural jump boost
  • Tailwind: increased movement speed
  • Wisp Frame: reduced max health
  • Light Frame: reduced knockback resistance

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Slow Falling Evolved HP
3 - Apex +6 HP, Jump Boost Ascended HP

Cave Dragon

Impact: High
Icon: Magma Block
Requires: Dragon Survival. The origin only loads (and only appears in the picker) when the mod is installed

A dragon of fire and stone, born deep beneath the world. Thrives in heat and darkness, and grows into its full power over time.

Base powers

  • Cave Dragon Form: become a Dragon Survival cave dragon; traits, growth and abilities are managed by Dragon Survival

Evolution

Tier Added Removed
1 - Evolved Hardened Scales (+2 HP)
2 - Ascended Draconic Might (+2 attack)
3 - Apex Apex Wyrm (+6 HP) Evolved HP

Caveborn

Impact: Medium
Icon: Torch

Raised in the deep dark: eats raw stone, chews through ore with bare hands, but withers in sunlight.

Base powers

  • Dark Adapted: night vision underground
  • Cave Footing: no fall damage
  • Miner’s Hands: bonus mining speed
  • Stone Fists: mines stone bare-handed
  • Mining Fortune: bonus drops from ores
  • Stone Eater: can eat raw stone
  • Iron Palate: can eat iron
  • Gilded Palate: can eat gold
  • Diamond Palate: can eat diamond
  • Netherite Palate: can eat netherite
  • Iron Rush: buff after eating iron
  • Gold Rush: buff after eating gold
  • Diamond Clarity: buff after eating diamond
  • Netherite Core: buff after eating netherite
  • Sun Sensitive: damaged by direct sunlight
  • Compact Build: reduced hitbox

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP, Haste Ascended HP

Cinderborn

Impact: High
Icon: Magma Block

A volcanic fire elemental: immune to flame, terrifying to beasts, and healed by lava, but devastated by water.

Base powers

  • Molten Core: fire immunity
  • Eruption: active, fireball attack
  • Basalt Skin: built-in natural armor
  • Magma Bath: heals while in lava
  • Volcanic Strength: stronger in the Nether
  • Quenched: damage in water and rain
  • Ember Glow: natural night vision
  • Infernal Aura: passive mobs flee from you
  • Fungal Diet: eats nether fungi
  • Stamina: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Darkness Mage

Impact: High
Icon: Sculk

A shadow-weaving sorcerer who summons orbiting shadow orbs and steps between pools of darkness. Cloaked and deadly at night, but sunlight burns away your power.

Base powers

  • Shadow Orb: active, hurls orbiting dark orbs
  • Shadow Step: active, dash between dark pools
  • Dark Vision: natural night vision
  • Shadow Cloak: invisibility in low light
  • Sunburn: damage in direct sunlight
  • Light Sensitivity: weakened in bright areas
  • Mana: resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Improved Shadow Cloak Evolved HP
3 - Apex +6 HP, +2 Attack Damage Ascended HP

Draconic

Impact: High
Icon: Dragon Breath

Dragon-blooded and fearsome: immune to fire and terrifying to beasts, but the draconic flame burns through stamina fast.

Base powers

  • Dragonblood: fire immunity
  • Molten Stride: swims in lava
  • Wing Cushion: natural slow fall
  • Dragon Wings: active, controlled flight
  • Flame Breath: active, fireball attack
  • Apex Presence: passive mobs flee from you
  • Imposing Stature: larger hitbox
  • Draconic Strength: bonus melee damage
  • Quenched Flame: damage in water and rain
  • Draconic Appetite: increased hunger drain
  • Stamina: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +1 Attack Damage Evolved HP
3 - Apex +6 HP, +2 Attack Damage, +0.1 Speed Ascended HP, Ascended Attack

Dwarf

Impact: Medium
Icon: Iron Pickaxe

A stout underground craftsman: compact, armored, and tireless at the forge, but short-limbed and slow on the surface.

Base powers

  • Compact Frame: reduced hitbox
  • Stout Constitution: bonus max health
  • Darkvision: natural night vision
  • Sturdy Legs: reduced walk speed
  • Stonecunning: faster stone mining
  • Short Arms: reduced attack reach
  • Efficient Metabolism: slower hunger while mining
  • Heirloom Pickaxe: spawn-in equipment

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Haste Evolved HP
3 - Apex +6 HP, +2 Armor Ascended HP

Earth Mage

Impact: High
Icon: Cobblestone

A stalwart geomancer who slams the ground to rupture foes and raises stone walls at a gesture. Immovable as a mountain, but the earth holds them close. Water and heights are not their friends.

Base powers

  • Ground Slam: active, area shockwave
  • Stone Wall: active, raises a stone barrier
  • Stonecunning: faster stone mining
  • Rooted: strong knockback resistance
  • Heavy: reduced movement speed
  • Earthbound: fall damage at heights
  • Mana: resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor, +0.25 Knockback Resist Evolved HP
3 - Apex +6 HP, +4 Armor Ascended HP, Ascended Armor

Elytrian

Impact: Medium
Icon: Elytra

A pure flight specialist: soars through the skies, untouched by kinetic forces, but fragile of frame and incapable of bearing heavy armor.

Base powers

  • Natural Flight: built-in elytra gliding
  • Elytra Boost: active, midair speed boost
  • Sky Speed: bonus glide speed
  • Feather Fall: no fall damage
  • Wind Cushion: no kinetic impact damage
  • Fragile Frame: reduced max health
  • Can’t Bear Heavy Armor: cannot wear iron or heavier

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Sky Piercer, +0.1 Speed Evolved HP
3 - Apex +6 HP, Apex Sky Piercer, Fall Immunity Ascended HP, Ascended Sky Piercer

Enderian

Impact: Low
Icon: Ender Pearl
Spawn: The End

Born on the outer islands of the End: teleports at will, dodges projectiles into the void, and walks unseen by endermen. Water burns like acid.

Base powers

  • Ender Eyes: endermen ignore your gaze
  • Void Step: dodges projectiles into the void
  • Hydrophobia: damage in water and rain
  • Ender Warp: active, short-range teleport
  • Energy: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Pearl Immunity Evolved HP
3 - Apex +6 HP Ascended HP, Water Damage

Enderite

Impact: High
Icon: Chorus Fruit

A being born of the End: master of teleportation and phasing, graceful in descent, but vulnerable to water and daylight.

Base powers

  • Warp Step: active, short-range teleport
  • Void Phase: active, brief intangibility
  • Ender Drift: natural slow fall
  • End Sight: natural night vision
  • Void Authority: endermites flee from you
  • Ender Weakness: damage in water and rain
  • Light Sensitivity: weakened in bright daylight
  • Void Claws: bonus melee damage
  • Energy: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Feline

Impact: Medium
Icon: Salmon

A quick cat-person with keen night vision and a pouncing leap: lands on their feet, slips past wolves and ocelots, but loathes water and burns through energy fast.

Base powers

  • Nine Lives: reduced fall damage
  • Cat Eyes: natural night vision
  • Agile: bonus movement speed
  • Predator’s Calm: wolves and ocelots ignore you
  • Pounce: active, leaping pounce attack
  • Hates Water: damage in water and rain
  • High Metabolism: increased hunger drain
  • Energy: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP, Fall Resist
2 - Ascended +4 HP, Fall Immunity, Night Vision Evolved HP, Evolved Fall Resist
3 - Apex +6 HP, +15% Speed Ascended HP

Fire Mage

Impact: High
Icon: Fire Charge

A volatile pyromancer wreathed in flame: hurls fireballs, bursts into an inferno, and burns those who strike you. Fire cannot harm you, but water is your undoing.

Base powers

  • Fireball: active, hurls a fireball
  • Inferno Burst: active, area fire explosion
  • Flame Cloak: burns nearby attackers
  • Fire Immunity: immune to fire damage
  • Water Weakness: damage in water and rain
  • Internal Furnace: increased hunger drain
  • Mana: resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Fire Resistance Evolved HP
3 - Apex +6 HP, +2 Attack Damage Ascended HP

Forest Dragon

Impact: High
Icon: Moss Block
Requires: Dragon Survival. The origin only loads (and only appears in the picker) when the mod is installed
Spawn: Forest biomes

A dragon of root and thorn, at home among ancient trees. Patient and resilient, it grows stronger as it matures.

Base powers

  • Forest Dragon Form: become a Dragon Survival forest dragon; traits, growth and abilities are managed by Dragon Survival

Evolution

Tier Added Removed
1 - Evolved Bark Hide (+2 HP)
2 - Ascended Verdant Fury (+2 attack)
3 - Apex Elder Wyrm (+6 HP) Evolved HP

Frostborn

Impact: Medium
Icon: Blue Ice

An elemental of ice and cold: freezes enemies, thrives in taigas, but fire and the Nether are devastating.

Base powers

  • Frost Nova: active, area freeze attack
  • Cold Blooded: stronger in cold biomes
  • Meltdown: extra damage from fire
  • Ice Walk: built-in Frost Walker
  • Ice Shell: built-in natural armor
  • Heat Sickness: damage in the Nether
  • Cold Immunity: immune to powder-snow freeze
  • Stamina: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Reduced Fire Weakness Evolved HP, Base Fire Weakness
3 - Apex +6 HP Ascended HP, Ascended Fire Weakness

Golden Body

Impact: Medium
Icon: Bell

A hard-qigong Iron Body master: an armored, immovable wall that punishes anyone who strikes it, at the cost of nimbleness.

Base powers

  • Iron Shirt: conditioned flesh turns blades (+8 armor)
  • Rooted Stance: hard to knock back
  • Hard Qigong: strikes against you rebound on the attacker
  • Golden Body: active, near-total protection (Resistance V) for 5 seconds
  • Heavy Stance: reduced movement speed

Evolution

Tier Added Removed
1 Diamond Body: harder still to wound
2 Reflected Force: rebound twice the force of every blow
3 Bell Toll: active toll that slows and weakens nearby foes

Golem

Impact: High
Icon: Iron Ingot

A walking fortress of iron and will: nearly immovable, but slow and vulnerable to heat.

Base powers

  • Iron Hide: built-in natural armor
  • Immovable: strong knockback resistance
  • Towering Frame: larger hitbox
  • Iron Constitution: immune to most status effects
  • Heavy: reduced movement speed
  • Melting Point: extra damage from fire
  • Ground Slam: active, area shockwave
  • Stamina: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP, +2 Armor
2 - Ascended +4 HP, +4 Armor, +0.25 Knockback Resist Evolved HP, Evolved Armor
3 - Apex +6 HP, +6 Armor, Fire Resistance Ascended HP, Ascended Armor

Gorgon

Impact: High
Icon: Stone

A stone-skinned monstrosity whose gaze petrifies and whose fists shatter, but the weight of stone slows every step.

Base powers

  • Petrifying Gaze: active, slows targets you look at
  • Stone Fists: mines stone bare-handed
  • Granite Hide: built-in natural armor
  • Immovable: strong knockback resistance
  • Ponderous: reduced movement speed
  • Imposing Bulk: larger hitbox
  • Stone Appetite: increased hunger drain
  • Stamina: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, +0.15 Speed Ascended HP

Gravity Mage

Impact: High
Icon: Ender Eye

A warper of gravitational fields who bends space itself. Pull enemies into a crushing singularity or blast them away, but your own body is untethered from the earth.

Base powers

  • Gravity Well: active, pulls enemies inward
  • Repulse: active, blasts foes away
  • Levitation: active, self-levitation
  • Gravitational Cushion: no fall damage
  • Unmoored: reduced friction
  • Frail: reduced max health
  • Mana: resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Slow Falling Evolved HP
3 - Apex +6 HP, Jump Boost Ascended HP

Hiveling

Impact: High
Icon: Honeycomb

A bee-like insectoid who flies freely, stings foes with a venomous strike, and coaxes crops to grow. Fragile wings and endless hunger are the price of flight.

Base powers

  • Buzzing Wings: sustained flight
  • Liftoff: natural jump boost
  • Venomous Sting: active, poison melee strike
  • Pollinator: accelerates nearby crops
  • Small Frame: reduced hitbox
  • Arthropod: counts as an arthropod for effects
  • Fragile Wings: reduced max health
  • Busy Metabolism: increased hunger drain
  • Energy: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Poison Immunity Ascended HP

Human

Impact: None
Icon: Apple

A regular human being, with no special powers but well-rounded abilities.

No origin-specific base powers.

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Luck Ascended HP

Inchling

Impact: Medium
Icon: Poppy

A quarter-sized humanoid who scales walls with ease and moves with surprising speed, but a fragile body comes with the territory.

Base powers

  • Diminutive: reduced hitbox
  • Wall Crawler: scale vertical surfaces
  • Featherlight: no fall damage
  • Fragile Body: reduced max health
  • Quick Feet: bonus movement speed
  • Small Appetite: slower hunger drain

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.15 Speed Evolved HP
3 - Apex +6 HP, Slow Falling (Dodge) Ascended HP

Iron Monk

Impact: Medium
Icon: Shield

A defender monk whose guard, blocks and strikes all draw on one shared pool of stamina. Turn the fight aside, but an exhausted monk is wide open.

Base powers

  • Stamina: fuels both guard and skills; recovers only with your guard lowered
  • Guard: toggle, root in place and absorb almost all damage while draining stamina
  • Guard Upkeep: holding the guard steadily drains stamina
  • Bulwark: incoming damage cut by 90% while guarding with stamina to spare
  • Parry: each blow you block rings out and bites a chunk of stamina
  • Palm Strike: active, a shockwave that damages and tosses nearby foes (20 stamina)
  • Iron Resolve: not easily shoved out of stance

Evolution

Tier Added Removed
1 Counter Stance: blocked blows rebound on the attacker
2 Sea of Stamina: stamina trickles back even mid-guard
3 Lohan Palm: active, a wide stamina-fueled shockwave

Kraken

Impact: High
Icon: Ink Sac
Spawn: Ocean biomes

A colossal deep-sea predator born in the open ocean: devastating underwater with tentacle lashes, ink shots, and summoned guardians, but beached, sun-burned, and dried out on the surface.

Base powers

  • Tentacle Lash: active, ranged tentacle strike
  • Ink Shot: active, blinding ink projectile
  • Deep Lungs: never drown
  • Tidal Rush: substantial swim-speed bonus
  • Open Water: no swim-speed loss off the seafloor
  • Neutral Buoyancy: holds depth while fully submerged instead of sinking
  • Pescivore: fish-only diet
  • Raw Adapted: bonus saturation from fish
  • Pressure Plating: built-in natural armor
  • Call of the Deep: active, summons a guardian ally
  • Beached: reduced walk speed on dry ground
  • Surface Agony: damage in direct sunlight
  • Colossal: larger hitbox
  • Dries Out: damage when out of water in hot biomes
  • Aqua Affinity: no mining-speed penalty submerged
  • Natural Swimmer: built-in Depth Strider
  • Essence: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP
3 - Apex +6 HP, Conduit Power Ascended HP

Merling

Impact: Medium
Icon: Cod
Spawn: Ocean biomes

An aquatic people born in the open ocean: breathes water and swims with ease, but slow and dries out on dry land.

Base powers

  • Gills: never drown
  • Aquatic Speed: substantial swim-speed bonus
  • Open Water: no swim-speed loss off the seafloor
  • Neutral Buoyancy: holds depth while fully submerged instead of sinking
  • Pescivore: fish-only diet
  • Raw Adapted: bonus saturation from fish
  • Deep Sight: natural night vision
  • Landlubber: reduced walk speed on dry ground
  • Dries Out: damage when out of water in hot biomes
  • Aqua Affinity: no mining-speed penalty submerged
  • Natural Swimmer: built-in Depth Strider

Evolution

Tier Added Removed
1 - Evolved +2 HP, +25% Swim Speed
2 - Ascended +4 HP, Conduit Power Evolved HP
3 - Apex +6 HP, Dolphin’s Grace Ascended HP

Monster Tamer

Impact: High
Icon: Lead

A fearless beast handler who bends hostile mobs to their will. Alone they are frail, but with a loyal pack at their side, they are a force to be reckoned with.

Base powers

  • Dominate: active, tames a hostile mob
  • Sic ‘Em: active, directs the pack at a target
  • Pack Bond: regenerates while pack is near
  • Lone Weakness: frail without nearby pack
  • Feed the Pack: increased hunger drain
  • Essence: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, +0.1 Speed Ascended HP

Necromancer

Impact: High
Icon: Wither Skeleton Skull

A master of death who commands undead minions: wither skeletons and archers fight at your side, but your own life force is bound to theirs.

Base powers

  • Raise Wither Skeleton: active, summons a wither skeleton
  • Raise Skeleton Archer: active, summons a skeleton archer
  • Undead Nature: counts as undead for effects
  • Death Sight: natural night vision
  • Sunlight Decay: damage in direct sunlight
  • Withered Body: reduced max health
  • Death’s Embrace: slower natural regeneration
  • Essence: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP Evolved HP
3 - Apex +6 HP, Night Vision Ascended HP

Phantom

Impact: High
Icon: Phantom Membrane

A spectral being: gliding through the night on elytra wings, drawing strength from kills, but burned by sunlight and unable to rest.

Base powers

  • Night Eyes: natural night vision
  • Spectral Wings: built-in elytra gliding
  • Wind Beat: active, midair speed boost
  • Moonplate: bonus armor at night
  • Soul Drain: heal on kill
  • Weightless: no fall damage
  • Sunburn: damage in direct sunlight
  • Fragile Form: reduced max health
  • Sleepless Dread: cannot sleep

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +10% Speed Evolved HP
3 - Apex +6 HP, Reduced Daylight Damage, Spectral Dodge Ascended HP, Base Sunburn

Piglin

Impact: High
Icon: Gold Ingot

A gold-obsessed Nether warrior: powerful at home, feared by kin, but weakened outside the Nether.

Base powers

  • Nether Fury: stronger in the Nether
  • Gold Kinship: piglins ignore you while wearing gold
  • Brutal Strikes: bonus melee damage
  • Surface Sickness: weakened in the Overworld
  • Nether Eyes: natural night vision
  • Soul Dread: extra damage from soul fire
  • Fungal Diet: eats nether fungi

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Qi Cultivator

Impact: Medium
Icon: Amethyst Shard

A practitioner of inner arts who channels Qi into ranged palm-strikes and hardened flesh, meditating to refill reserves, but a cultivator run dry is just a monk.

Base powers

  • Qi: inner energy spent on palm arts, replenished slowly or through meditation
  • Meditation: crouch and be still to gather Qi far faster
  • Inner Calm: meditating mends your wounds
  • Vibrating Palm: active, hurl a bolt of compressed Qi at range (25 Qi)
  • Hardened Qi: active, steel the body with Resistance II for 6 seconds (30 Qi)

Evolution

Tier Added Removed
1 Dantian Expansion: Qi circulates even while you move and fight
2 Core Pressure: strike harder while your core runs deep
3 Flying Sword of Qi: active, loose a blade of pure energy

Revenant

Impact: Medium
Icon: Rotten Flesh

An undead wanderer who phases through matter and hurls bolts of withering rot: cannot drown and sees in darkness, but heals slowly and burns in sunlight.

Base powers

  • Undead Nature: counts as undead for effects
  • No Breath: never drown
  • Dead Man’s Eyes: natural night vision
  • Phase Step: active, brief intangibility
  • Void Bolt: active, withering projectile
  • Sunlight’s Curse: damage in direct sunlight
  • Withered Form: slower natural regeneration
  • Energy: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, +4 Armor, Fire Resistance Ascended HP, Ascended Armor

Sculkborn

Impact: High
Icon: Sculk

A being of the deep dark: armored, resistant, and armed with sonic power, but slow, frail in sunlight, and weakened above ground.

Base powers

  • Sonic Shriek: active, ranged sonic blast
  • Sculk Pulse: active, darkness aura burst
  • Echolocation: natural night vision
  • Sculk Carapace: built-in natural armor
  • Deep Rooted: strong knockback resistance
  • Surface Agony: damage in direct sunlight
  • Sonic Deflection: immune to projectiles
  • Vibration Sense: detects nearby movement
  • Lumbering: reduced movement speed
  • Hollow Form: reduced max health
  • Stamina: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP, +2 Armor Ascended HP

Sea Dragon

Impact: High
Icon: Prismarine Crystals
Requires: Dragon Survival. The origin only loads (and only appears in the picker) when the mod is installed
Spawn: Ocean biomes (ocean floor allowed)

A dragon of tide and storm, born to the open water. Swift beneath the waves, it comes into its full strength with age.

Base powers

  • Sea Dragon Form: become a Dragon Survival sea dragon; traits, growth and abilities are managed by Dragon Survival

Evolution

Tier Added Removed
1 - Evolved Tidal Hide (+2 HP)
2 - Ascended Riptide Fury (+2 attack)
3 - Apex Leviathan (+6 HP) Evolved HP

Shulk

Impact: High
Icon: Shulker Shell

Armored like a shulker: shrugs off blows, retreats into a shell when cornered, and launches foes skyward with a levitation burst. Slow, but unshakeable.

Base powers

  • Shell: built-in natural armor
  • Shulker Bulk: reduced movement speed
  • Bullet Release: active, levitation projectile
  • Shell Retreat: active, defensive shell mode
  • Grounded: immune to levitation
  • Stamina: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +4 Armor Evolved HP
3 - Apex +6 HP, +0.25 Knockback Resistance Ascended HP

Siren

Impact: Medium
Icon: Nautilus Shell
Spawn: Ocean biomes

An aquatic enchantress born in the open ocean: charms creatures with an alluring presence and heals in the tides, but frail, slow, and dries out on land.

Base powers

  • Alluring Presence: passive mobs are charmed
  • Aquatic Lungs: never drown
  • Tidal Grace: substantial swim-speed bonus
  • Open Water: no swim-speed loss off the seafloor
  • Neutral Buoyancy: holds depth while fully submerged instead of sinking
  • Pescivore: fish-only diet
  • Raw Adapted: bonus saturation from fish
  • Ocean Eyes: natural night vision
  • Beached: reduced walk speed on dry ground
  • Delicate Form: reduced max health
  • Dries Out: damage when out of water in hot biomes
  • Aqua Affinity: no mining-speed penalty submerged
  • Natural Swimmer: built-in Depth Strider

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.15 Swim Speed Evolved HP
3 - Apex +6 HP, Dolphin’s Grace Ascended HP

Skeleton

Impact: High
Icon: Bone

A reanimated bag of bones: fast, light, and deadly with a bow. Fragile frame, shunned by the sun, and only able to stomach the foulest morsels.

Base powers

  • Undead: counts as undead for effects
  • Marksmanship: bonus bow damage and accuracy
  • Bone Light: bonus movement speed
  • Lightweight: natural jump boost
  • Brittle Frame: reduced max health
  • Sun Scorched: damage in direct sunlight
  • Boneless Diet: restricted food list
  • Bone Appetite: can eat bone meal

Evolution

Tier Added Removed
1 - Evolved +2 HP, Improved Marksmanship, Expanded Diet Base Marksmanship, Base Diet
2 - Ascended +30% Speed, Reduced Daylight Damage Base Speed, Base Daylight Damage
3 - Apex Less Fragile Frame, Fire Resistance Base Brittle Frame, Ascended Daylight, Evolved Diet

Slime

Impact: High
Icon: Slime Ball

A gelatinous being that must stay hydrated to survive. Bounces harmlessly off falls, splits away from death when well-moistened, and grows tougher with experience.

Base powers

  • Moisture: hydration resource gauge
  • Split: survives lethal damage when moist
  • Gelatinous Growth: gains HP with XP levels
  • Bouncy: no fall damage

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended Sticky
3 - Apex +6 HP, Fire Resistance Evolved HP

Sporeling

Impact: Medium
Icon: Red Mushroom

A fungal creature that thrives in darkness and mushroom fields: armed with toxic spores, but withered by sunlight.

Base powers

  • Spore Cloud: active, area poison burst
  • Toxic Resilience: immune to poison
  • Mycelial Sight: natural night vision
  • Mushroom Symbiosis: heals near mushrooms
  • Fungal Contact: passive spores on attackers
  • Fungal Shell: built-in natural armor
  • Sun Withering: damage in direct sunlight
  • Rooted Gait: reduced movement speed
  • Vitality: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP Ascended HP

Stoneguard

Impact: Medium
Icon: Stone

Born of living stone: an unshakeable sentinel who sheds thorns onto attackers, mines rock with bare hands, and sets glowstone torches into the dark. Slow, but unmoving ground never leaves them.

Base powers

  • Stone Skin: built-in natural armor
  • Rocky Rebound: passive thorns damage
  • Grounded: strong knockback resistance
  • Stone Light: active, places a glowstone torch
  • Stone-Footed: reduced movement speed
  • Stonecrusher: mines stone bare-handed
  • Warding Presence: mobs do not spawn near you
  • Stamina: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor, +0.25 Knockback Resist Evolved HP
3 - Apex +6 HP, +4 Armor Ascended HP, Ascended Armor

Strider

Impact: High
Icon: Magma Cream

A Nether-native creature that walks on lava and heals in its warmth, but the cold overworld and water are crippling.

Base powers

  • Lavaborn: fire immunity
  • Nether Speed: stronger in the Nether
  • Hydrophobia: damage in water and rain
  • Magma Recovery: heals while in lava
  • Nether Sight: natural night vision
  • Cold-Blooded: reduced speed in the Overworld
  • Obsidian Hide: built-in natural armor
  • Stampede: active, charging dash attack
  • Fungal Diet: eats nether fungi
  • Stamina: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +10% Speed Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Sword Immortal

Impact: High
Icon: Diamond Sword

Flies on their blade, hurls sword-qi at range and blinks through battle: every signature art is bound to the sword in hand; disarmed, they fall back to a fall-immune mortal.

Base powers

  • Sword Heart: strike far harder with a blade in hand, merely mortal without one
  • Keen Edge: your sword recovers almost instantly between cuts
  • Sword Qi: active, loose a crescent of sword-energy that cuts at range (sword required)
  • Riding the Sword: toggle, step onto your blade and fly; jump to rise, sneak to descend
  • Flickering Slash: active, blink forward in a flash of steel
  • Immortal Body: take no fall damage
  • Ten Thousand Swords Return: active, hurl a spectral blade that rains a sword-storm where it strikes (sword required)

Evolution

Tier Added Removed
1 Sword Heart Unity: your edge bites deeper with a sword in hand
2 Heavenly Sword Formation: active, rain a ring of blades around you
3 Heaven-Severing Slash: active, one gathered cleaving sword-qi crescent

Sylvan

Impact: Low
Icon: Oak Sapling

A spirit of the old forest: swift among the trees, loved by wildlife, and able to entangle foes with a surge of roots. Healed by rain, but scorched by the Nether.

Base powers

  • One With Nature: passive animals are friendly
  • Rain’s Embrace: heals while in rain or water
  • Forest Born: bonus speed in forests
  • Nature’s Blessing: accelerates nearby crops
  • Entangle: active, roots a target in place
  • Corruption Bane: damage in the Nether
  • Vitality: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP, +0.1 Speed Ascended HP

Tiny

Impact: Medium
Icon: Poppy

Small in stature but quick and nimble: climbs anything, pulls in items, but hits like a feather.

Base powers

  • Diminutive: reduced hitbox
  • Surface Grip: scale vertical surfaces
  • Scurry: bonus movement speed
  • Light as a Feather: no fall damage
  • Collector: passive item attraction
  • Tiny Arms: reduced melee damage
  • Tiny Stomach: increased hunger drain

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Jump Boost (Evasion) Ascended HP

Umbral

Impact: Medium
Icon: Coal

A child of shadow: hurls orbs of dark energy, dashes between positions, and deflects arrows. Swift in the dark, burned by sunlight.

Base powers

  • Shadow Sight: natural night vision
  • Shadow Orb: active, hurls a dark orb
  • Shadow Dash: active, short shadow dash
  • Light Aversion: damage in direct sunlight
  • Shadow Step: passive projectile deflection
  • Shadowrun: no hunger loss while sprinting
  • Energy: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Shadow Meld, Night Vision Evolved HP
3 - Apex +6 HP, +15% Speed Ascended HP

Vampire

Impact: High
Icon: Red Dye

An undead predator of the night: swift, strong, and eternally hungry. Sunlight is agony, water burns, and only raw flesh sustains you.

Base powers

  • Undead Nature: counts as undead for effects
  • Predator’s Eyes: natural night vision
  • Fangs: bonus melee damage
  • Supernatural Speed: bonus movement speed
  • Sunburn: damage in direct sunlight
  • Corpse Vitality: slower natural regeneration
  • Blood Diet: only raw flesh sustains you
  • Running Water: damage in water and rain

Evolution

Tier Added Removed
1 - Evolved +3 Attack Damage, +20% Speed Base Attack, Base Speed
2 - Ascended Reduced Daylight Damage Base Daylight Damage
3 - Apex +4 Attack Damage, Fire Resistance Evolved Attack, Ascended Daylight

Verdant

Impact: Low
Icon: Grass Block

A living embodiment of the green world: tireless, at peace with the wild, but utterly destroyed by the Nether’s corruption.

Base powers

  • Wild Kin: passive animals are friendly
  • Root Landing: no fall damage
  • Tireless: no hunger loss while sprinting
  • Bountiful Harvest: bonus crop yields
  • Forest Heart: heals while in forests
  • Corruption Rot: damage in the Nether

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Thorns Evolved HP
3 - Apex +6 HP, Regeneration Ascended HP

Voidwalker

Impact: Medium
Icon: Ender Pearl

A being touched by the End: phases through blocks, blinks short distances, and walks unseen by most threats. Sprints without tiring, but water is agony.

Base powers

  • Phase Walk: active, brief block intangibility
  • Void Step: active, short-range teleport
  • Void Sight: natural night vision
  • Unseen: passive mobs ignore you
  • Voidburned: damage in water and rain
  • Weightless: no hunger loss while sprinting
  • Energy: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Fall Resist Evolved HP
3 - Apex +6 HP, Fall Immunity Ascended HP, Ascended Fall Resist

Warden

Impact: High
Icon: Sculk Shrieker

Born from the deep dark: senses the world through vibrations, unleashes a sonic boom at range, and hits like a battering ram. Lumbering and pained by sunlight.

Base powers

  • Sonic Boom: active, long-range sonic blast
  • Echolocation: vibration-based sight
  • Tremor Sense: detects nearby movement
  • Deep Dark Strength: bonus melee damage
  • Ancient Hide: built-in natural armor
  • Deep Dark Sight: natural night vision
  • Hulking Frame: larger hitbox
  • Daylight Agony: damage in direct sunlight
  • Lumbering: reduced movement speed
  • Stamina: resource gauge for active abilities

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +4 Armor Evolved HP
3 - Apex +6 HP, +6 Armor, +2 Attack Damage Ascended HP, Ascended Armor

Water Mage

Impact: High
Icon: Heart of the Sea

A fluid caster who wields tides and healing currents. At home in the ocean, but withers in arid wastelands.

Base powers

  • Tidal Wave: active, sweeping water blast
  • Healing Mist: active, area heal
  • Aquatic: never drown
  • Swift Current: bonus swim speed
  • Moisture Regen: heals while in water or rain
  • Dehydration: damage in arid biomes
  • Fragile: reduced max health
  • Mana: resource gauge for active spells

Evolution

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP
3 - Apex +6 HP, Conduit Power Ascended HP

Windwalker

Impact: Medium
Icon: Feather

A master of qinggong: steps off the air, scales sheer walls, dashes on the wind and never fears a fall, but carries no extra strength into a fight.

Base powers

  • Featherfall: drift like a leaf and never take fall damage
  • Air Steps: mid-air jumps before you next touch the ground
  • Lofty Leap: spring from the ground higher than any earthbound fighter
  • Cloud Steps: press jump in mid-air to step off the air itself, keeping momentum
  • Wall Grace: cling to and climb vertical surfaces
  • Gale Dash: active, burst forward on a gust; aim up to vault skyward
  • Swift Current: always a step quicker
  • Heaven-Rending Typhoon: active, call a cyclone that drags foes in and hurls them skyward

Evolution

Tier Added Removed
1 Sky Dancer: glide freely on the wind
2 Riding the Wind: true flight at will
3 Eye of the Storm: active, a cyclone far greater than the Typhoon

Wraith

Impact: High
Icon: Soul Lantern

A tormented spirit that drifts through solid matter. Phases through most blocks but cannot pass obsidian. Sustaining a physical form drains hunger, and sunlight sears its spectral flesh.

Base powers

  • Spectral Form: phases through most blocks
  • Sunlight Sensitivity: damage in direct sunlight
  • Unstable Form: increased hunger drain

Evolution

Tier Added Removed
1 - Evolved Night Vision, Evolved Phase Base Phase
2 - Ascended Weakness Aura, Reduced Daylight Damage Base Daylight Damage
3 - Apex Apex Phase (bedrock only), Reduced Hunger Drain Evolved Phase, Base Hunger Drain