Origin Catalog
A per-origin reference for the default NeoOrigins origins. Class origins (Warrior, Cleric, etc.) are documented separately in CLASSES.md; evolution mechanics live in EVOLUTION.md, and authoring your own evolution tiers via the tier_powers origin field is covered in the COOKBOOK.
Origins are listed alphabetically by display name.
Abyssal
Impact: High
Icon: Heart of the Sea
Spawn: Ocean biomes
A creature of the deep: armored, swift in water, and able to call guardian allies. Slow and dries out on land.
Base powers
- Gill Breath: never drown
- Deep Current: substantial swim-speed bonus
- Open Water: no swim-speed loss off the seafloor
- Neutral Buoyancy: holds depth while fully submerged instead of sinking
- Deep Vision: full visibility submerged
- Pressure Spines: passive damage to attackers in water
- Pressure-Hardened Skin: flat armor bonus
- Hydro Adapted: no mining-speed penalty submerged
- Abyssal Trident: spawn-in equipment
- Abyssal Command: active, calls a guardian ally
- Pescivore: fish-only diet
- Raw Adapted: bonus saturation from fish
- Landwalker: reduced walk speed on dry ground
- Dries Out: damage when out of water in hot biomes
- Natural Swimmer: built-in Depth Strider
- Essence: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +0.2 Swim Speed | Evolved HP |
| 3 - Apex | +6 HP, Conduit Power | Ascended HP |
Air Mage
Impact: High
Icon: Feather
A swift aeromancer who hurls wind charges, spins a whirlwind of displacement, and rides updrafts into the sky. Light as a breeze, but frail as a leaf.
Base powers
- Wind Charge: active, hurls a wind charge
- Whirlwind: active, spinning displacement burst
- Updraft: active, launches self skyward
- Cushioned Landing: no fall damage
- Zephyr: passive wind affinity
- Featherfall: natural slow fall
- Fragile Frame: reduced max health
- Lightweight: reduced knockback resistance
- Mana: resource gauge for active spells
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Slow Falling | Evolved HP |
| 3 - Apex | +6 HP, +10% Speed | Ascended HP |
Arachnid
Impact: Medium
Icon: Cobweb
Nimble spider-folk who scale any wall, fling webs at foes, and strike with fangs. Kin to the eight-legged crawlers of the world.
Base powers
- Wall Climbing: scale vertical surfaces
- Web Walker: unhindered movement in cobwebs
- Arthropod: counts as an arthropod for effects
- Spider’s Fang: bonus melee damage
- Web Shot: active, fires a cobweb projectile
- Energy: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Poison Immunity | Evolved HP |
| 3 - Apex | +6 HP, Night Vision | Ascended HP |
Asura
Impact: High
Icon: Netherite Axe
A frail-bodied berserker who grows faster and stronger the closer death looms: fragile when whole, monstrous when bleeding.
Base powers
- Frail Frame: maximum health reduced by 3 hearts
- Bloodrage I: Strength I and Speed I below two-thirds health
- Bloodrage II: Strength II and Speed II below 40% health
- Bloodrage III: Strength III and Speed III at 25% health
- Unmovable Wrath: full knockback resistance at 25% health
- Asura Slam: active, lunge forward and hurl nearby foes away
- Frenzy: active, a 6-second burst of Strength II, Speed II and Resistance I
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 | Undying Rage: regenerate and shrug off fire near death | — |
| 2 | Blood Tithe: drain life from every blow you land | — |
| 3 | Wrath Eruption: active shockwave that savages and flings nearby foes | — |
Automaton
Impact: High
Icon: Iron Ingot
A mechanical construct that never drowns or starves, but healing potions fizzle, natural recovery is glacial, and every step is heavy.
Base powers
- Iron Frame: built-in natural armor
- Sealed Chassis: immune to drowning
- Perpetual Engine: does not get hungry
- No Hunger Bar: hides hunger UI
- No Air Bar: hides breath UI
- Mechanical Body: potions and food effects fizzle
- Night Optics: built-in night vision
- Heavy Chassis: reduced movement speed
- Rigid Joints: slower natural regeneration
- Anchored Frame: strong knockback resistance
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +2 Armor | Evolved HP |
| 3 - Apex | +6 HP, Fire Resistance | Ascended HP |
Avian
Impact: Low
Icon: Feather
A graceful flier who drifts down slowly, fears no heights, and watches the world from above.
Base powers
- Featherweight: no fall damage
- Slow Falling: drifts down gently
- Athlete’s Diet: no hunger loss while sprinting
- Keen Sight: extended view distance
- Hollow Bones: reduced max health
- Feather Hop: small natural jump boost
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP, Improved Slow Fall | — |
| 2 - Ascended | +4 HP, Jump Boost | Evolved HP |
| 3 - Apex | +6 HP, +10% Speed | Ascended HP |
Blazeling
Impact: High
Icon: Blaze Rod
Spawn: Nether
Born of the nether fires: scaled in brimstone, restored in the dark realm, but poisoned by water and rain.
Base powers
- Heart of Embers: fire immunity
- Blaze Scales: +6 max health
- Nether-Born: Speed while in the Nether
- Internal Heat: hunger drains 25% faster
- Water Weakness: damage in water and rain
- Heat Sight: thermal night vision
- Firebolt: active, hurls a small fireball
- Brimstone Fists: mines stone bare-handed
- Fungal Diet: eats nether fungi
- Energy: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP | Evolved HP |
| 3 - Apex | +6 HP | Ascended HP, Water Damage |
Breeze
Impact: High
Icon: Wind Charge
A creature of wind born in the Trial Chambers: fast, airborne, and armed with gusts, but light and fragile.
Base powers
- Wind Charge: active, hurls a wind charge
- Wind Dash: active, short aerial dash
- Cushion of Air: no fall damage
- Updraft: natural jump boost
- Tailwind: increased movement speed
- Wisp Frame: reduced max health
- Light Frame: reduced knockback resistance
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Slow Falling | Evolved HP |
| 3 - Apex | +6 HP, Jump Boost | Ascended HP |
Cave Dragon
Impact: High
Icon: Magma Block
Requires: Dragon Survival. The origin only loads (and only appears in the picker) when the mod is installed
A dragon of fire and stone, born deep beneath the world. Thrives in heat and darkness, and grows into its full power over time.
Base powers
- Cave Dragon Form: become a Dragon Survival cave dragon; traits, growth and abilities are managed by Dragon Survival
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | Hardened Scales (+2 HP) | — |
| 2 - Ascended | Draconic Might (+2 attack) | — |
| 3 - Apex | Apex Wyrm (+6 HP) | Evolved HP |
Caveborn
Impact: Medium
Icon: Torch
Raised in the deep dark: eats raw stone, chews through ore with bare hands, but withers in sunlight.
Base powers
- Dark Adapted: night vision underground
- Cave Footing: no fall damage
- Miner’s Hands: bonus mining speed
- Stone Fists: mines stone bare-handed
- Mining Fortune: bonus drops from ores
- Stone Eater: can eat raw stone
- Iron Palate: can eat iron
- Gilded Palate: can eat gold
- Diamond Palate: can eat diamond
- Netherite Palate: can eat netherite
- Iron Rush: buff after eating iron
- Gold Rush: buff after eating gold
- Diamond Clarity: buff after eating diamond
- Netherite Core: buff after eating netherite
- Sun Sensitive: damaged by direct sunlight
- Compact Build: reduced hitbox
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Night Vision | Evolved HP |
| 3 - Apex | +6 HP, Haste | Ascended HP |
Cinderborn
Impact: High
Icon: Magma Block
A volcanic fire elemental: immune to flame, terrifying to beasts, and healed by lava, but devastated by water.
Base powers
- Molten Core: fire immunity
- Eruption: active, fireball attack
- Basalt Skin: built-in natural armor
- Magma Bath: heals while in lava
- Volcanic Strength: stronger in the Nether
- Quenched: damage in water and rain
- Ember Glow: natural night vision
- Infernal Aura: passive mobs flee from you
- Fungal Diet: eats nether fungi
- Stamina: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +2 Armor | Evolved HP |
| 3 - Apex | +6 HP, Fire Resistance | Ascended HP |
Darkness Mage
Impact: High
Icon: Sculk
A shadow-weaving sorcerer who summons orbiting shadow orbs and steps between pools of darkness. Cloaked and deadly at night, but sunlight burns away your power.
Base powers
- Shadow Orb: active, hurls orbiting dark orbs
- Shadow Step: active, dash between dark pools
- Dark Vision: natural night vision
- Shadow Cloak: invisibility in low light
- Sunburn: damage in direct sunlight
- Light Sensitivity: weakened in bright areas
- Mana: resource gauge for active spells
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Improved Shadow Cloak | Evolved HP |
| 3 - Apex | +6 HP, +2 Attack Damage | Ascended HP |
Draconic
Impact: High
Icon: Dragon Breath
Dragon-blooded and fearsome: immune to fire and terrifying to beasts, but the draconic flame burns through stamina fast.
Base powers
- Dragonblood: fire immunity
- Molten Stride: swims in lava
- Wing Cushion: natural slow fall
- Dragon Wings: active, controlled flight
- Flame Breath: active, fireball attack
- Apex Presence: passive mobs flee from you
- Imposing Stature: larger hitbox
- Draconic Strength: bonus melee damage
- Quenched Flame: damage in water and rain
- Draconic Appetite: increased hunger drain
- Stamina: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +1 Attack Damage | Evolved HP |
| 3 - Apex | +6 HP, +2 Attack Damage, +0.1 Speed | Ascended HP, Ascended Attack |
Dwarf
Impact: Medium
Icon: Iron Pickaxe
A stout underground craftsman: compact, armored, and tireless at the forge, but short-limbed and slow on the surface.
Base powers
- Compact Frame: reduced hitbox
- Stout Constitution: bonus max health
- Darkvision: natural night vision
- Sturdy Legs: reduced walk speed
- Stonecunning: faster stone mining
- Short Arms: reduced attack reach
- Efficient Metabolism: slower hunger while mining
- Heirloom Pickaxe: spawn-in equipment
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Haste | Evolved HP |
| 3 - Apex | +6 HP, +2 Armor | Ascended HP |
Earth Mage
Impact: High
Icon: Cobblestone
A stalwart geomancer who slams the ground to rupture foes and raises stone walls at a gesture. Immovable as a mountain, but the earth holds them close. Water and heights are not their friends.
Base powers
- Ground Slam: active, area shockwave
- Stone Wall: active, raises a stone barrier
- Stonecunning: faster stone mining
- Rooted: strong knockback resistance
- Heavy: reduced movement speed
- Earthbound: fall damage at heights
- Mana: resource gauge for active spells
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +2 Armor, +0.25 Knockback Resist | Evolved HP |
| 3 - Apex | +6 HP, +4 Armor | Ascended HP, Ascended Armor |
Elytrian
Impact: Medium
Icon: Elytra
A pure flight specialist: soars through the skies, untouched by kinetic forces, but fragile of frame and incapable of bearing heavy armor.
Base powers
- Natural Flight: built-in elytra gliding
- Elytra Boost: active, midair speed boost
- Sky Speed: bonus glide speed
- Feather Fall: no fall damage
- Wind Cushion: no kinetic impact damage
- Fragile Frame: reduced max health
- Can’t Bear Heavy Armor: cannot wear iron or heavier
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Sky Piercer, +0.1 Speed | Evolved HP |
| 3 - Apex | +6 HP, Apex Sky Piercer, Fall Immunity | Ascended HP, Ascended Sky Piercer |
Enderian
Impact: Low
Icon: Ender Pearl
Spawn: The End
Born on the outer islands of the End: teleports at will, dodges projectiles into the void, and walks unseen by endermen. Water burns like acid.
Base powers
- Ender Eyes: endermen ignore your gaze
- Void Step: dodges projectiles into the void
- Hydrophobia: damage in water and rain
- Ender Warp: active, short-range teleport
- Energy: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Pearl Immunity | Evolved HP |
| 3 - Apex | +6 HP | Ascended HP, Water Damage |
Enderite
Impact: High
Icon: Chorus Fruit
A being born of the End: master of teleportation and phasing, graceful in descent, but vulnerable to water and daylight.
Base powers
- Warp Step: active, short-range teleport
- Void Phase: active, brief intangibility
- Ender Drift: natural slow fall
- End Sight: natural night vision
- Void Authority: endermites flee from you
- Ender Weakness: damage in water and rain
- Light Sensitivity: weakened in bright daylight
- Void Claws: bonus melee damage
- Energy: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +0.1 Speed | Evolved HP |
| 3 - Apex | +6 HP, Fire Resistance | Ascended HP |
Feline
Impact: Medium
Icon: Salmon
A quick cat-person with keen night vision and a pouncing leap: lands on their feet, slips past wolves and ocelots, but loathes water and burns through energy fast.
Base powers
- Nine Lives: reduced fall damage
- Cat Eyes: natural night vision
- Agile: bonus movement speed
- Predator’s Calm: wolves and ocelots ignore you
- Pounce: active, leaping pounce attack
- Hates Water: damage in water and rain
- High Metabolism: increased hunger drain
- Energy: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP, Fall Resist | — |
| 2 - Ascended | +4 HP, Fall Immunity, Night Vision | Evolved HP, Evolved Fall Resist |
| 3 - Apex | +6 HP, +15% Speed | Ascended HP |
Fire Mage
Impact: High
Icon: Fire Charge
A volatile pyromancer wreathed in flame: hurls fireballs, bursts into an inferno, and burns those who strike you. Fire cannot harm you, but water is your undoing.
Base powers
- Fireball: active, hurls a fireball
- Inferno Burst: active, area fire explosion
- Flame Cloak: burns nearby attackers
- Fire Immunity: immune to fire damage
- Water Weakness: damage in water and rain
- Internal Furnace: increased hunger drain
- Mana: resource gauge for active spells
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Fire Resistance | Evolved HP |
| 3 - Apex | +6 HP, +2 Attack Damage | Ascended HP |
Forest Dragon
Impact: High
Icon: Moss Block
Requires: Dragon Survival. The origin only loads (and only appears in the picker) when the mod is installed
Spawn: Forest biomes
A dragon of root and thorn, at home among ancient trees. Patient and resilient, it grows stronger as it matures.
Base powers
- Forest Dragon Form: become a Dragon Survival forest dragon; traits, growth and abilities are managed by Dragon Survival
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | Bark Hide (+2 HP) | — |
| 2 - Ascended | Verdant Fury (+2 attack) | — |
| 3 - Apex | Elder Wyrm (+6 HP) | Evolved HP |
Frostborn
Impact: Medium
Icon: Blue Ice
An elemental of ice and cold: freezes enemies, thrives in taigas, but fire and the Nether are devastating.
Base powers
- Frost Nova: active, area freeze attack
- Cold Blooded: stronger in cold biomes
- Meltdown: extra damage from fire
- Ice Walk: built-in Frost Walker
- Ice Shell: built-in natural armor
- Heat Sickness: damage in the Nether
- Cold Immunity: immune to powder-snow freeze
- Stamina: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Reduced Fire Weakness | Evolved HP, Base Fire Weakness |
| 3 - Apex | +6 HP | Ascended HP, Ascended Fire Weakness |
Golden Body
Impact: Medium
Icon: Bell
A hard-qigong Iron Body master: an armored, immovable wall that punishes anyone who strikes it, at the cost of nimbleness.
Base powers
- Iron Shirt: conditioned flesh turns blades (+8 armor)
- Rooted Stance: hard to knock back
- Hard Qigong: strikes against you rebound on the attacker
- Golden Body: active, near-total protection (Resistance V) for 5 seconds
- Heavy Stance: reduced movement speed
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 | Diamond Body: harder still to wound | — |
| 2 | Reflected Force: rebound twice the force of every blow | — |
| 3 | Bell Toll: active toll that slows and weakens nearby foes | — |
Golem
Impact: High
Icon: Iron Ingot
A walking fortress of iron and will: nearly immovable, but slow and vulnerable to heat.
Base powers
- Iron Hide: built-in natural armor
- Immovable: strong knockback resistance
- Towering Frame: larger hitbox
- Iron Constitution: immune to most status effects
- Heavy: reduced movement speed
- Melting Point: extra damage from fire
- Ground Slam: active, area shockwave
- Stamina: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP, +2 Armor | — |
| 2 - Ascended | +4 HP, +4 Armor, +0.25 Knockback Resist | Evolved HP, Evolved Armor |
| 3 - Apex | +6 HP, +6 Armor, Fire Resistance | Ascended HP, Ascended Armor |
Gorgon
Impact: High
Icon: Stone
A stone-skinned monstrosity whose gaze petrifies and whose fists shatter, but the weight of stone slows every step.
Base powers
- Petrifying Gaze: active, slows targets you look at
- Stone Fists: mines stone bare-handed
- Granite Hide: built-in natural armor
- Immovable: strong knockback resistance
- Ponderous: reduced movement speed
- Imposing Bulk: larger hitbox
- Stone Appetite: increased hunger drain
- Stamina: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +2 Armor | Evolved HP |
| 3 - Apex | +6 HP, +0.15 Speed | Ascended HP |
Gravity Mage
Impact: High
Icon: Ender Eye
A warper of gravitational fields who bends space itself. Pull enemies into a crushing singularity or blast them away, but your own body is untethered from the earth.
Base powers
- Gravity Well: active, pulls enemies inward
- Repulse: active, blasts foes away
- Levitation: active, self-levitation
- Gravitational Cushion: no fall damage
- Unmoored: reduced friction
- Frail: reduced max health
- Mana: resource gauge for active spells
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Slow Falling | Evolved HP |
| 3 - Apex | +6 HP, Jump Boost | Ascended HP |
Hiveling
Impact: High
Icon: Honeycomb
A bee-like insectoid who flies freely, stings foes with a venomous strike, and coaxes crops to grow. Fragile wings and endless hunger are the price of flight.
Base powers
- Buzzing Wings: sustained flight
- Liftoff: natural jump boost
- Venomous Sting: active, poison melee strike
- Pollinator: accelerates nearby crops
- Small Frame: reduced hitbox
- Arthropod: counts as an arthropod for effects
- Fragile Wings: reduced max health
- Busy Metabolism: increased hunger drain
- Energy: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +0.1 Speed | Evolved HP |
| 3 - Apex | +6 HP, Poison Immunity | Ascended HP |
Human
Impact: None
Icon: Apple
A regular human being, with no special powers but well-rounded abilities.
No origin-specific base powers.
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +0.1 Speed | Evolved HP |
| 3 - Apex | +6 HP, Luck | Ascended HP |
Inchling
Impact: Medium
Icon: Poppy
A quarter-sized humanoid who scales walls with ease and moves with surprising speed, but a fragile body comes with the territory.
Base powers
- Diminutive: reduced hitbox
- Wall Crawler: scale vertical surfaces
- Featherlight: no fall damage
- Fragile Body: reduced max health
- Quick Feet: bonus movement speed
- Small Appetite: slower hunger drain
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +0.15 Speed | Evolved HP |
| 3 - Apex | +6 HP, Slow Falling (Dodge) | Ascended HP |
Iron Monk
Impact: Medium
Icon: Shield
A defender monk whose guard, blocks and strikes all draw on one shared pool of stamina. Turn the fight aside, but an exhausted monk is wide open.
Base powers
- Stamina: fuels both guard and skills; recovers only with your guard lowered
- Guard: toggle, root in place and absorb almost all damage while draining stamina
- Guard Upkeep: holding the guard steadily drains stamina
- Bulwark: incoming damage cut by 90% while guarding with stamina to spare
- Parry: each blow you block rings out and bites a chunk of stamina
- Palm Strike: active, a shockwave that damages and tosses nearby foes (20 stamina)
- Iron Resolve: not easily shoved out of stance
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 | Counter Stance: blocked blows rebound on the attacker | — |
| 2 | Sea of Stamina: stamina trickles back even mid-guard | — |
| 3 | Lohan Palm: active, a wide stamina-fueled shockwave | — |
Kraken
Impact: High
Icon: Ink Sac
Spawn: Ocean biomes
A colossal deep-sea predator born in the open ocean: devastating underwater with tentacle lashes, ink shots, and summoned guardians, but beached, sun-burned, and dried out on the surface.
Base powers
- Tentacle Lash: active, ranged tentacle strike
- Ink Shot: active, blinding ink projectile
- Deep Lungs: never drown
- Tidal Rush: substantial swim-speed bonus
- Open Water: no swim-speed loss off the seafloor
- Neutral Buoyancy: holds depth while fully submerged instead of sinking
- Pescivore: fish-only diet
- Raw Adapted: bonus saturation from fish
- Pressure Plating: built-in natural armor
- Call of the Deep: active, summons a guardian ally
- Beached: reduced walk speed on dry ground
- Surface Agony: damage in direct sunlight
- Colossal: larger hitbox
- Dries Out: damage when out of water in hot biomes
- Aqua Affinity: no mining-speed penalty submerged
- Natural Swimmer: built-in Depth Strider
- Essence: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +0.2 Swim Speed | Evolved HP |
| 3 - Apex | +6 HP, Conduit Power | Ascended HP |
Merling
Impact: Medium
Icon: Cod
Spawn: Ocean biomes
An aquatic people born in the open ocean: breathes water and swims with ease, but slow and dries out on dry land.
Base powers
- Gills: never drown
- Aquatic Speed: substantial swim-speed bonus
- Open Water: no swim-speed loss off the seafloor
- Neutral Buoyancy: holds depth while fully submerged instead of sinking
- Pescivore: fish-only diet
- Raw Adapted: bonus saturation from fish
- Deep Sight: natural night vision
- Landlubber: reduced walk speed on dry ground
- Dries Out: damage when out of water in hot biomes
- Aqua Affinity: no mining-speed penalty submerged
- Natural Swimmer: built-in Depth Strider
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP, +25% Swim Speed | — |
| 2 - Ascended | +4 HP, Conduit Power | Evolved HP |
| 3 - Apex | +6 HP, Dolphin’s Grace | Ascended HP |
Monster Tamer
Impact: High
Icon: Lead
A fearless beast handler who bends hostile mobs to their will. Alone they are frail, but with a loyal pack at their side, they are a force to be reckoned with.
Base powers
- Dominate: active, tames a hostile mob
- Sic ‘Em: active, directs the pack at a target
- Pack Bond: regenerates while pack is near
- Lone Weakness: frail without nearby pack
- Feed the Pack: increased hunger drain
- Essence: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +2 Armor | Evolved HP |
| 3 - Apex | +6 HP, +0.1 Speed | Ascended HP |
Necromancer
Impact: High
Icon: Wither Skeleton Skull
A master of death who commands undead minions: wither skeletons and archers fight at your side, but your own life force is bound to theirs.
Base powers
- Raise Wither Skeleton: active, summons a wither skeleton
- Raise Skeleton Archer: active, summons a skeleton archer
- Undead Nature: counts as undead for effects
- Death Sight: natural night vision
- Sunlight Decay: damage in direct sunlight
- Withered Body: reduced max health
- Death’s Embrace: slower natural regeneration
- Essence: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP | Evolved HP |
| 3 - Apex | +6 HP, Night Vision | Ascended HP |
Phantom
Impact: High
Icon: Phantom Membrane
A spectral being: gliding through the night on elytra wings, drawing strength from kills, but burned by sunlight and unable to rest.
Base powers
- Night Eyes: natural night vision
- Spectral Wings: built-in elytra gliding
- Wind Beat: active, midair speed boost
- Moonplate: bonus armor at night
- Soul Drain: heal on kill
- Weightless: no fall damage
- Sunburn: damage in direct sunlight
- Fragile Form: reduced max health
- Sleepless Dread: cannot sleep
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +10% Speed | Evolved HP |
| 3 - Apex | +6 HP, Reduced Daylight Damage, Spectral Dodge | Ascended HP, Base Sunburn |
Piglin
Impact: High
Icon: Gold Ingot
A gold-obsessed Nether warrior: powerful at home, feared by kin, but weakened outside the Nether.
Base powers
- Nether Fury: stronger in the Nether
- Gold Kinship: piglins ignore you while wearing gold
- Brutal Strikes: bonus melee damage
- Surface Sickness: weakened in the Overworld
- Nether Eyes: natural night vision
- Soul Dread: extra damage from soul fire
- Fungal Diet: eats nether fungi
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +2 Armor | Evolved HP |
| 3 - Apex | +6 HP, Fire Resistance | Ascended HP |
Qi Cultivator
Impact: Medium
Icon: Amethyst Shard
A practitioner of inner arts who channels Qi into ranged palm-strikes and hardened flesh, meditating to refill reserves, but a cultivator run dry is just a monk.
Base powers
- Qi: inner energy spent on palm arts, replenished slowly or through meditation
- Meditation: crouch and be still to gather Qi far faster
- Inner Calm: meditating mends your wounds
- Vibrating Palm: active, hurl a bolt of compressed Qi at range (25 Qi)
- Hardened Qi: active, steel the body with Resistance II for 6 seconds (30 Qi)
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 | Dantian Expansion: Qi circulates even while you move and fight | — |
| 2 | Core Pressure: strike harder while your core runs deep | — |
| 3 | Flying Sword of Qi: active, loose a blade of pure energy | — |
Revenant
Impact: Medium
Icon: Rotten Flesh
An undead wanderer who phases through matter and hurls bolts of withering rot: cannot drown and sees in darkness, but heals slowly and burns in sunlight.
Base powers
- Undead Nature: counts as undead for effects
- No Breath: never drown
- Dead Man’s Eyes: natural night vision
- Phase Step: active, brief intangibility
- Void Bolt: active, withering projectile
- Sunlight’s Curse: damage in direct sunlight
- Withered Form: slower natural regeneration
- Energy: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +2 Armor | Evolved HP |
| 3 - Apex | +6 HP, +4 Armor, Fire Resistance | Ascended HP, Ascended Armor |
Sculkborn
Impact: High
Icon: Sculk
A being of the deep dark: armored, resistant, and armed with sonic power, but slow, frail in sunlight, and weakened above ground.
Base powers
- Sonic Shriek: active, ranged sonic blast
- Sculk Pulse: active, darkness aura burst
- Echolocation: natural night vision
- Sculk Carapace: built-in natural armor
- Deep Rooted: strong knockback resistance
- Surface Agony: damage in direct sunlight
- Sonic Deflection: immune to projectiles
- Vibration Sense: detects nearby movement
- Lumbering: reduced movement speed
- Hollow Form: reduced max health
- Stamina: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Night Vision | Evolved HP |
| 3 - Apex | +6 HP, +2 Armor | Ascended HP |
Sea Dragon
Impact: High
Icon: Prismarine Crystals
Requires: Dragon Survival. The origin only loads (and only appears in the picker) when the mod is installed
Spawn: Ocean biomes (ocean floor allowed)
A dragon of tide and storm, born to the open water. Swift beneath the waves, it comes into its full strength with age.
Base powers
- Sea Dragon Form: become a Dragon Survival sea dragon; traits, growth and abilities are managed by Dragon Survival
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | Tidal Hide (+2 HP) | — |
| 2 - Ascended | Riptide Fury (+2 attack) | — |
| 3 - Apex | Leviathan (+6 HP) | Evolved HP |
Shulk
Impact: High
Icon: Shulker Shell
Armored like a shulker: shrugs off blows, retreats into a shell when cornered, and launches foes skyward with a levitation burst. Slow, but unshakeable.
Base powers
- Shell: built-in natural armor
- Shulker Bulk: reduced movement speed
- Bullet Release: active, levitation projectile
- Shell Retreat: active, defensive shell mode
- Grounded: immune to levitation
- Stamina: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +4 Armor | Evolved HP |
| 3 - Apex | +6 HP, +0.25 Knockback Resistance | Ascended HP |
Siren
Impact: Medium
Icon: Nautilus Shell
Spawn: Ocean biomes
An aquatic enchantress born in the open ocean: charms creatures with an alluring presence and heals in the tides, but frail, slow, and dries out on land.
Base powers
- Alluring Presence: passive mobs are charmed
- Aquatic Lungs: never drown
- Tidal Grace: substantial swim-speed bonus
- Open Water: no swim-speed loss off the seafloor
- Neutral Buoyancy: holds depth while fully submerged instead of sinking
- Pescivore: fish-only diet
- Raw Adapted: bonus saturation from fish
- Ocean Eyes: natural night vision
- Beached: reduced walk speed on dry ground
- Delicate Form: reduced max health
- Dries Out: damage when out of water in hot biomes
- Aqua Affinity: no mining-speed penalty submerged
- Natural Swimmer: built-in Depth Strider
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +0.15 Swim Speed | Evolved HP |
| 3 - Apex | +6 HP, Dolphin’s Grace | Ascended HP |
Skeleton
Impact: High
Icon: Bone
A reanimated bag of bones: fast, light, and deadly with a bow. Fragile frame, shunned by the sun, and only able to stomach the foulest morsels.
Base powers
- Undead: counts as undead for effects
- Marksmanship: bonus bow damage and accuracy
- Bone Light: bonus movement speed
- Lightweight: natural jump boost
- Brittle Frame: reduced max health
- Sun Scorched: damage in direct sunlight
- Boneless Diet: restricted food list
- Bone Appetite: can eat bone meal
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP, Improved Marksmanship, Expanded Diet | Base Marksmanship, Base Diet |
| 2 - Ascended | +30% Speed, Reduced Daylight Damage | Base Speed, Base Daylight Damage |
| 3 - Apex | Less Fragile Frame, Fire Resistance | Base Brittle Frame, Ascended Daylight, Evolved Diet |
Slime
Impact: High
Icon: Slime Ball
A gelatinous being that must stay hydrated to survive. Bounces harmlessly off falls, splits away from death when well-moistened, and grows tougher with experience.
Base powers
- Moisture: hydration resource gauge
- Split: survives lethal damage when moist
- Gelatinous Growth: gains HP with XP levels
- Bouncy: no fall damage
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | Sticky | — |
| 3 - Apex | +6 HP, Fire Resistance | Evolved HP |
Sporeling
Impact: Medium
Icon: Red Mushroom
A fungal creature that thrives in darkness and mushroom fields: armed with toxic spores, but withered by sunlight.
Base powers
- Spore Cloud: active, area poison burst
- Toxic Resilience: immune to poison
- Mycelial Sight: natural night vision
- Mushroom Symbiosis: heals near mushrooms
- Fungal Contact: passive spores on attackers
- Fungal Shell: built-in natural armor
- Sun Withering: damage in direct sunlight
- Rooted Gait: reduced movement speed
- Vitality: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Night Vision | Evolved HP |
| 3 - Apex | +6 HP | Ascended HP |
Stoneguard
Impact: Medium
Icon: Stone
Born of living stone: an unshakeable sentinel who sheds thorns onto attackers, mines rock with bare hands, and sets glowstone torches into the dark. Slow, but unmoving ground never leaves them.
Base powers
- Stone Skin: built-in natural armor
- Rocky Rebound: passive thorns damage
- Grounded: strong knockback resistance
- Stone Light: active, places a glowstone torch
- Stone-Footed: reduced movement speed
- Stonecrusher: mines stone bare-handed
- Warding Presence: mobs do not spawn near you
- Stamina: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +2 Armor, +0.25 Knockback Resist | Evolved HP |
| 3 - Apex | +6 HP, +4 Armor | Ascended HP, Ascended Armor |
Strider
Impact: High
Icon: Magma Cream
A Nether-native creature that walks on lava and heals in its warmth, but the cold overworld and water are crippling.
Base powers
- Lavaborn: fire immunity
- Nether Speed: stronger in the Nether
- Hydrophobia: damage in water and rain
- Magma Recovery: heals while in lava
- Nether Sight: natural night vision
- Cold-Blooded: reduced speed in the Overworld
- Obsidian Hide: built-in natural armor
- Stampede: active, charging dash attack
- Fungal Diet: eats nether fungi
- Stamina: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +10% Speed | Evolved HP |
| 3 - Apex | +6 HP, Fire Resistance | Ascended HP |
Sword Immortal
Impact: High
Icon: Diamond Sword
Flies on their blade, hurls sword-qi at range and blinks through battle: every signature art is bound to the sword in hand; disarmed, they fall back to a fall-immune mortal.
Base powers
- Sword Heart: strike far harder with a blade in hand, merely mortal without one
- Keen Edge: your sword recovers almost instantly between cuts
- Sword Qi: active, loose a crescent of sword-energy that cuts at range (sword required)
- Riding the Sword: toggle, step onto your blade and fly; jump to rise, sneak to descend
- Flickering Slash: active, blink forward in a flash of steel
- Immortal Body: take no fall damage
- Ten Thousand Swords Return: active, hurl a spectral blade that rains a sword-storm where it strikes (sword required)
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 | Sword Heart Unity: your edge bites deeper with a sword in hand | — |
| 2 | Heavenly Sword Formation: active, rain a ring of blades around you | — |
| 3 | Heaven-Severing Slash: active, one gathered cleaving sword-qi crescent | — |
Sylvan
Impact: Low
Icon: Oak Sapling
A spirit of the old forest: swift among the trees, loved by wildlife, and able to entangle foes with a surge of roots. Healed by rain, but scorched by the Nether.
Base powers
- One With Nature: passive animals are friendly
- Rain’s Embrace: heals while in rain or water
- Forest Born: bonus speed in forests
- Nature’s Blessing: accelerates nearby crops
- Entangle: active, roots a target in place
- Corruption Bane: damage in the Nether
- Vitality: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Night Vision | Evolved HP |
| 3 - Apex | +6 HP, +0.1 Speed | Ascended HP |
Tiny
Impact: Medium
Icon: Poppy
Small in stature but quick and nimble: climbs anything, pulls in items, but hits like a feather.
Base powers
- Diminutive: reduced hitbox
- Surface Grip: scale vertical surfaces
- Scurry: bonus movement speed
- Light as a Feather: no fall damage
- Collector: passive item attraction
- Tiny Arms: reduced melee damage
- Tiny Stomach: increased hunger drain
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +0.1 Speed | Evolved HP |
| 3 - Apex | +6 HP, Jump Boost (Evasion) | Ascended HP |
Umbral
Impact: Medium
Icon: Coal
A child of shadow: hurls orbs of dark energy, dashes between positions, and deflects arrows. Swift in the dark, burned by sunlight.
Base powers
- Shadow Sight: natural night vision
- Shadow Orb: active, hurls a dark orb
- Shadow Dash: active, short shadow dash
- Light Aversion: damage in direct sunlight
- Shadow Step: passive projectile deflection
- Shadowrun: no hunger loss while sprinting
- Energy: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Shadow Meld, Night Vision | Evolved HP |
| 3 - Apex | +6 HP, +15% Speed | Ascended HP |
Vampire
Impact: High
Icon: Red Dye
An undead predator of the night: swift, strong, and eternally hungry. Sunlight is agony, water burns, and only raw flesh sustains you.
Base powers
- Undead Nature: counts as undead for effects
- Predator’s Eyes: natural night vision
- Fangs: bonus melee damage
- Supernatural Speed: bonus movement speed
- Sunburn: damage in direct sunlight
- Corpse Vitality: slower natural regeneration
- Blood Diet: only raw flesh sustains you
- Running Water: damage in water and rain
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +3 Attack Damage, +20% Speed | Base Attack, Base Speed |
| 2 - Ascended | Reduced Daylight Damage | Base Daylight Damage |
| 3 - Apex | +4 Attack Damage, Fire Resistance | Evolved Attack, Ascended Daylight |
Verdant
Impact: Low
Icon: Grass Block
A living embodiment of the green world: tireless, at peace with the wild, but utterly destroyed by the Nether’s corruption.
Base powers
- Wild Kin: passive animals are friendly
- Root Landing: no fall damage
- Tireless: no hunger loss while sprinting
- Bountiful Harvest: bonus crop yields
- Forest Heart: heals while in forests
- Corruption Rot: damage in the Nether
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Thorns | Evolved HP |
| 3 - Apex | +6 HP, Regeneration | Ascended HP |
Voidwalker
Impact: Medium
Icon: Ender Pearl
A being touched by the End: phases through blocks, blinks short distances, and walks unseen by most threats. Sprints without tiring, but water is agony.
Base powers
- Phase Walk: active, brief block intangibility
- Void Step: active, short-range teleport
- Void Sight: natural night vision
- Unseen: passive mobs ignore you
- Voidburned: damage in water and rain
- Weightless: no hunger loss while sprinting
- Energy: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, Fall Resist | Evolved HP |
| 3 - Apex | +6 HP, Fall Immunity | Ascended HP, Ascended Fall Resist |
Warden
Impact: High
Icon: Sculk Shrieker
Born from the deep dark: senses the world through vibrations, unleashes a sonic boom at range, and hits like a battering ram. Lumbering and pained by sunlight.
Base powers
- Sonic Boom: active, long-range sonic blast
- Echolocation: vibration-based sight
- Tremor Sense: detects nearby movement
- Deep Dark Strength: bonus melee damage
- Ancient Hide: built-in natural armor
- Deep Dark Sight: natural night vision
- Hulking Frame: larger hitbox
- Daylight Agony: damage in direct sunlight
- Lumbering: reduced movement speed
- Stamina: resource gauge for active abilities
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +4 Armor | Evolved HP |
| 3 - Apex | +6 HP, +6 Armor, +2 Attack Damage | Ascended HP, Ascended Armor |
Water Mage
Impact: High
Icon: Heart of the Sea
A fluid caster who wields tides and healing currents. At home in the ocean, but withers in arid wastelands.
Base powers
- Tidal Wave: active, sweeping water blast
- Healing Mist: active, area heal
- Aquatic: never drown
- Swift Current: bonus swim speed
- Moisture Regen: heals while in water or rain
- Dehydration: damage in arid biomes
- Fragile: reduced max health
- Mana: resource gauge for active spells
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | +2 HP | — |
| 2 - Ascended | +4 HP, +0.2 Swim Speed | Evolved HP |
| 3 - Apex | +6 HP, Conduit Power | Ascended HP |
Windwalker
Impact: Medium
Icon: Feather
A master of qinggong: steps off the air, scales sheer walls, dashes on the wind and never fears a fall, but carries no extra strength into a fight.
Base powers
- Featherfall: drift like a leaf and never take fall damage
- Air Steps: mid-air jumps before you next touch the ground
- Lofty Leap: spring from the ground higher than any earthbound fighter
- Cloud Steps: press jump in mid-air to step off the air itself, keeping momentum
- Wall Grace: cling to and climb vertical surfaces
- Gale Dash: active, burst forward on a gust; aim up to vault skyward
- Swift Current: always a step quicker
- Heaven-Rending Typhoon: active, call a cyclone that drags foes in and hurls them skyward
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 | Sky Dancer: glide freely on the wind | — |
| 2 | Riding the Wind: true flight at will | — |
| 3 | Eye of the Storm: active, a cyclone far greater than the Typhoon | — |
Wraith
Impact: High
Icon: Soul Lantern
A tormented spirit that drifts through solid matter. Phases through most blocks but cannot pass obsidian. Sustaining a physical form drains hunger, and sunlight sears its spectral flesh.
Base powers
- Spectral Form: phases through most blocks
- Sunlight Sensitivity: damage in direct sunlight
- Unstable Form: increased hunger drain
Evolution
| Tier | Added | Removed |
|---|---|---|
| 1 - Evolved | Night Vision, Evolved Phase | Base Phase |
| 2 - Ascended | Weakness Aura, Reduced Daylight Damage | Base Daylight Damage |
| 3 - Apex | Apex Phase (bedrock only), Reduced Hunger Drain | Evolved Phase, Base Hunger Drain |