NeoOrigins
NeoForge port of Origins with a JSON-first power framework, an event dispatcher, projectile + VFX pipeline, and an extensive pack-author and Java API surface.
Get Started Open the Web Editor View on GitHub
Start here
- New to pack making: Getting started builds a first origin, then the Cookbook has patterns to copy.
- Looking for a task (“give an ability a mana cost”, “make a toggle”): the Start here page has an “I want to…” table.
- Server admins: Content Config, Gameplay Config, Admin Config and Power Overrides Config.
- Players: the Origin Catalog and the Class Catalog.
- Java extenders: the Java API reference and the Custom Projectiles & VFX guide.
- Upgrading from 1.x: the Migration Guide.
- Prefer a visual tool? The Web Editor builds origin and mob-origin JSON in the browser.
This site documents the Minecraft 26.x builds. Where the 1.21.1 build behaves differently, the page says so in a note that starts 1.21.1 vs 26.x.
Reference
| Power Types | Every built-in type a power JSON can use, one page per category. |
| Actions | Every entity_action verb and its fields. |
| Conditions | Every condition verb and its fields. |
| Events | Which events fire when; how to attach actions to them. |
| Concepts | Costs and upkeep, toggles, keybinds, cooldowns and the HUD. |
| Evolution | Kill-based tier progression for every origin. |
Project
- Source: github.com/CyberDay1/NeoOrigins
- Releases & changelogs: GitHub Releases
- Issues: GitHub Issues