Evolution System

Origins evolve through three tiers as players accumulate mob kills. Each tier grants new powers and may replace or remove earlier ones. Classes do not evolve.

When you evolve, your health is restored to full.

Kill Thresholds (configurable)

Tier Name Default Kills
0 Base 0
1 Evolved 1,000
2 Ascended 2,500
3 Apex 5,000

Thresholds are configurable in neoorigins-common.toml under [evolution]. A chat milestone message fires every 100 kills (also configurable).

Standard HP Progression

Most origins follow this pattern (1 heart = 2 HP):

Tier Max Health Bonus
Evolved +2 HP (+1 heart)
Ascended +4 HP (+2 hearts) — replaces Evolved
Apex +6 HP (+3 hearts) — replaces Ascended

Origins with non-standard HP or unique tier bonuses are noted below.

Config Options

[evolution]
evolution_enabled = true
evolution_tier_1_kills = 1000
evolution_tier_2_kills = 2500
evolution_tier_3_kills = 5000
evolution_message_interval = 100

Evolution by Origin

Abyssal

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP
3 - Apex +6 HP, Conduit Power Ascended HP

Air Mage

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Slow Falling Evolved HP
3 - Apex +6 HP, +10% Speed Ascended HP

Arachnid

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Poison Immunity Evolved HP
3 - Apex +6 HP, Night Vision Ascended HP

Automaton

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Avian

Tier Added Removed
1 - Evolved +2 HP, Improved Slow Fall
2 - Ascended +4 HP, Jump Boost Evolved HP
3 - Apex +6 HP, +10% Speed Ascended HP

Blazeling

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended Fire Resistance
3 - Apex +6 HP Evolved HP, Water Damage

Breeze

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Slow Falling Evolved HP
3 - Apex +6 HP, Jump Boost Ascended HP

Caveborn

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP, Haste Ascended HP

Cinderborn

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Darkness Mage

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Improved Shadow Cloak Evolved HP
3 - Apex +6 HP, +2 Attack Damage Ascended HP

Draconic

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +1 Attack Damage Evolved HP
3 - Apex +6 HP, +2 Attack Damage, +0.1 Speed Ascended HP, Ascended Attack

Dwarf

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Haste Evolved HP
3 - Apex +6 HP, +2 Armor Ascended HP

Earth Mage

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor, +0.25 Knockback Resist Evolved HP
3 - Apex +6 HP, +4 Armor Ascended HP, Ascended Armor

Elytrian

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Sky Piercer, +0.1 Speed Evolved HP
3 - Apex +6 HP, Apex Sky Piercer, Fall Immunity Ascended HP, Ascended Sky Piercer

Enderian

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Pearl Immunity Evolved HP
3 - Apex +6 HP Ascended HP, Water Damage

Enderite

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Feline

Tier Added Removed
1 - Evolved +2 HP, Fall Resist
2 - Ascended +4 HP, Fall Immunity, Night Vision Evolved HP, Evolved Fall Resist
3 - Apex +6 HP, +15% Speed Ascended HP

Fire Mage

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Fire Resistance Evolved HP
3 - Apex +6 HP, +2 Attack Damage Ascended HP

Frostborn

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Reduced Fire Weakness Evolved HP, Base Fire Weakness
3 - Apex +6 HP Ascended HP, Ascended Fire Weakness

Golem

Tier Added Removed
1 - Evolved +2 HP, +2 Armor
2 - Ascended +4 HP, +4 Armor, +0.25 Knockback Resist Evolved HP, Evolved Armor
3 - Apex +6 HP, +6 Armor, Fire Resistance Ascended HP, Ascended Armor

Gorgon

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, +0.15 Speed Ascended HP

Gravity Mage

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Slow Falling Evolved HP
3 - Apex +6 HP, Jump Boost Ascended HP

Hiveling

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Poison Immunity Ascended HP

Human

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Luck Ascended HP

Inchling

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.15 Speed Evolved HP
3 - Apex +6 HP, Slow Falling (Dodge) Ascended HP

Kraken

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP
3 - Apex +6 HP, Conduit Power Ascended HP

Merling

Tier Added Removed
1 - Evolved +2 HP, +25% Swim Speed
2 - Ascended +4 HP, Conduit Power Evolved HP
3 - Apex +6 HP, Dolphin’s Grace Ascended HP

Monster Tamer

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, +0.1 Speed Ascended HP

Necromancer

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP Evolved HP
3 - Apex +6 HP, Night Vision Ascended HP

Phantom

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +10% Speed Evolved HP
3 - Apex +6 HP, Reduced Daylight Damage, Spectral Dodge Ascended HP, Base Sunburn

Piglin

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Revenant

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor Evolved HP
3 - Apex +6 HP, +4 Armor, Fire Resistance Ascended HP, Ascended Armor

Sculkborn

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP, +2 Armor Ascended HP

Shulk

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +4 Armor Evolved HP
3 - Apex +6 HP, +0.25 Knockback Resistance Ascended HP

Siren

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.15 Swim Speed Evolved HP
3 - Apex +6 HP, Dolphin’s Grace Ascended HP

Skeleton

Tier Added Removed
1 - Evolved +2 HP, Improved Marksmanship, Expanded Diet Base Marksmanship, Base Diet
2 - Ascended +30% Speed, Reduced Daylight Damage Base Speed, Base Daylight Damage
3 - Apex Less Fragile Frame, Fire Resistance Base Brittle Frame, Ascended Daylight, Evolved Diet

Slime

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended Sticky
3 - Apex +6 HP, Fire Resistance Evolved HP

Sporeling

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP Ascended HP

Stoneguard

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +2 Armor, +0.25 Knockback Resist Evolved HP
3 - Apex +6 HP, +4 Armor Ascended HP, Ascended Armor

Strider

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +10% Speed Evolved HP
3 - Apex +6 HP, Fire Resistance Ascended HP

Sylvan

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Night Vision Evolved HP
3 - Apex +6 HP, +0.1 Speed Ascended HP

Tiny

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.1 Speed Evolved HP
3 - Apex +6 HP, Jump Boost (Evasion) Ascended HP

Umbral

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Shadow Meld, Night Vision Evolved HP
3 - Apex +6 HP, +15% Speed Ascended HP

Vampire

Tier Added Removed
1 - Evolved +3 Attack Damage, +20% Speed Base Attack, Base Speed
2 - Ascended Reduced Daylight Damage Base Daylight Damage
3 - Apex +4 Attack Damage, Fire Resistance Evolved Attack, Ascended Daylight

Verdant

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Thorns Evolved HP
3 - Apex +6 HP, Regeneration Ascended HP

Voidwalker

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, Fall Resist Evolved HP
3 - Apex +6 HP, Fall Immunity Ascended HP, Ascended Fall Resist

Warden

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +4 Armor Evolved HP
3 - Apex +6 HP, +6 Armor, +2 Attack Damage Ascended HP, Ascended Armor

Water Mage

Tier Added Removed
1 - Evolved +2 HP
2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP
3 - Apex +6 HP, Conduit Power Ascended HP

Wraith

Tier Added Removed
1 - Evolved Night Vision, Evolved Phase Base Phase
2 - Ascended Weakness Aura, Reduced Daylight Damage Base Daylight Damage
3 - Apex Apex Phase (bedrock only), Reduced Hunger Drain Evolved Phase, Base Hunger Drain

Origins Without Evolution

All class origins (20 total) do not evolve. They provide static bonuses:

Archer, Beastmaster, Berserker, Blacksmith, Cleric, Cook, Explorer, Fisher, Herbalist, Lumberjack, Mason, Merchant, Miner, Nitwit, Paladin, Rogue, Scout, Sentinel, Titan, Warrior.


Datapack Customization

Evolution tiers are defined per-origin in JSON via tier_powers:

{
  "powers": [ "mod:base_power_1", "mod:base_power_2" ],
  "tier_powers": [
    {
      "tier": 1,
      "add": [ "mod:evolved_power" ],
      "remove": []
    },
    {
      "tier": 2,
      "add": [ "mod:ascended_power" ],
      "remove": [ "mod:evolved_power" ]
    },
    {
      "tier": 3,
      "add": [ "mod:apex_power" ],
      "remove": [ "mod:ascended_power" ]
    }
  ]
}

Pack authors can add, modify, or remove tiers for any origin.