Origins evolve through three tiers as players accumulate mob kills. Each tier grants new powers and may replace or remove earlier ones. Classes do not evolve.
When you evolve, your health is restored to full.
Kill Thresholds (configurable)
Tier
Name
Default Kills
0
Base
0
1
Evolved
1,000
2
Ascended
2,500
3
Apex
5,000
Thresholds are configurable in config/neoorigins/gameplay.toml under [evolution]. A chat milestone message fires every 100 kills (also configurable).
Standard HP Progression
Most origins follow this pattern (1 heart = 2 HP):
Tier
Max Health Bonus
Evolved
+2 HP (+1 heart)
Ascended
+4 HP (+2 hearts): replaces Evolved
Apex
+6 HP (+3 hearts): replaces Ascended
Origins with non-standard HP or unique tier bonuses are noted below.
The prompt is checked on every mob kill, not only on the kill that crosses a threshold. Once the kill count is at or past the next tier’s requirement, a kill sends a chat prompt with clickable [EVOLVE] and [DECLINE] buttons. /neoorigins evolve accept and /neoorigins evolve decline do the same thing. Operators (permission level 2) can force a tier with /neoorigins evolve <player> <tier> (base, evolved, ascended, apex or 0-3) and check a player’s kills and tier with /neoorigins evolve query <player>.
Declining records the tier that was offered and stops that tier being offered again. The tier is not lost: it stays available, and /neoorigins evolve accept takes it whenever the player is ready. Only the declined tier is muted, and tiers are taken in order, so accepting it clears the record and the tier above it prompts normally once its own threshold is reached.
The declined tier is saved with the player, so the prompt stays quiet across a relog. Three things clear it: the player accepting that tier, an operator force-setting the tier with /neoorigins evolve <player> <tier> in either direction, and spending an Orb of Origin. The orb is the blunt one: committing it wipes essence kills, tier and the declined record together, so the player starts the ladder over from zero on their new origin.
Declining when nothing is on offer does nothing. If the player is already at Apex, or has not yet reached the next tier’s kill threshold, /neoorigins evolve decline reports “You have no evolution to decline.” and records no tier, so a decline typed early cannot mute a prompt that has not been shown yet.
Evolution by Origin
The Removed column lists the health bonus each tier supersedes. It is not the full removal list. Where a tier grants a stronger version of a power the origin already has, the weaker one is removed at the same time, so that only one source of the effect is ever live: Caveborn swaps its base night vision for the ascended one at tier 2, Merling’s base water breathing and night vision give way to the Ascended Conduit, and Abyssal and Verdant do the same at apex. Those swaps cost the player nothing and leave no gap, which is why they are not tabulated. Read the origin’s JSON if you need the exact list.
Abyssal
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.2 Swim Speed
Evolved HP
3 - Apex
+6 HP, Conduit Power
Ascended HP
Air Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Slow Falling
Evolved HP
3 - Apex
+6 HP, +10% Speed
Ascended HP
Arachnid
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Poison Immunity
Evolved HP
3 - Apex
+6 HP, Night Vision
Ascended HP
Asura
Tier
Added
Removed
1 - Evolved
Undying Rage (Regeneration II and fire immunity below 15% HP)
–
2 - Ascended
Blood Tithe (heal 1 HP on each hit dealt)
–
3 - Apex
Wrath Eruption (active shockwave)
–
Automaton
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Overclock (Speed I and Haste I below 50% HP)
Evolved HP
3 - Apex
+6 HP, Fire Resistance
Ascended HP
Avian
Tier
Added
Removed
1 - Evolved
+2 HP, Improved Slow Fall
–
2 - Ascended
+4 HP, Jump Boost
Evolved HP
3 - Apex
+6 HP, +10% Speed
Ascended HP
Blazeling
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP
Evolved HP
3 - Apex
+6 HP
Ascended HP, Water Damage
Breeze
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP
Evolved HP
3 - Apex
+6 HP, Jump Boost
Ascended HP
Cave Dragon
Tier
Added
Removed
1 - Evolved
Hardened Scales (+2 HP)
–
2 - Ascended
Draconic Might (+2 Attack Damage)
–
3 - Apex
Apex Wyrm (+6 HP)
Evolved HP
Caveborn
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Night Vision
Evolved HP
3 - Apex
+6 HP, Haste
Ascended HP
Cinderborn
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Ember Shield (attackers take 1 damage and burn for 3s)
Evolved HP
3 - Apex
+6 HP
Ascended HP
Darkness Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Improved Shadow Cloak
Evolved HP
3 - Apex
+6 HP, +2 Attack Damage
Ascended HP
Draconic
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +1 Attack Damage
Evolved HP
3 - Apex
+6 HP, +2 Attack Damage, +0.1 Speed
Ascended HP, Ascended Attack
Dwarf
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Haste
Evolved HP
3 - Apex
+6 HP, +2 Armor
Ascended HP
Earth Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor, +0.25 Knockback Resist
Evolved HP
3 - Apex
+6 HP, +4 Armor
Ascended HP, Ascended Armor
Elytrian
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Sky Piercer
Evolved HP
3 - Apex
+6 HP, Apex Sky Piercer
Ascended HP, Ascended Sky Piercer
Enderian
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Pearl Mastery (no fall damage, which covers ender pearl damage)
Evolved HP
3 - Apex
+6 HP
Ascended HP, Water Damage
Enderite
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.1 Speed
Evolved HP
3 - Apex
+6 HP, Fire Resistance
Ascended HP
Feline
Tier
Added
Removed
1 - Evolved
+2 HP, Fall Resist
–
2 - Ascended
+4 HP, Fall Immunity, Night Vision
Evolved HP, Evolved Fall Resist
3 - Apex
+6 HP, +15% Speed
Ascended HP
Fire Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP
Evolved HP
3 - Apex
+6 HP, +2 Attack Damage
Ascended HP
Forest Dragon
Tier
Added
Removed
1 - Evolved
Bark Hide (+2 HP)
–
2 - Ascended
Verdant Fury (+2 Attack Damage)
–
3 - Apex
Elder Wyrm (+6 HP)
Evolved HP
Frostborn
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Reduced Fire Weakness
Evolved HP, Base Fire Weakness
3 - Apex
+6 HP
Ascended HP, Ascended Fire Weakness
Golden Body
Tier
Added
Removed
1 - Evolved
Diamond Body (+6 Armor Toughness)
–
2 - Ascended
Reflected Force (attackers take 8 damage)
–
3 - Apex
Bell Toll (active area attack)
–
Golem
Tier
Added
Removed
1 - Evolved
+2 HP, +2 Armor
–
2 - Ascended
+4 HP, +4 Armor, +0.25 Knockback Resist
Evolved HP, Evolved Armor
3 - Apex
+6 HP, +6 Armor, Fire Resistance
Ascended HP, Ascended Armor
Gorgon
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor
Evolved HP
3 - Apex
+6 HP, +0.15 Speed
Ascended HP
Gravity Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Slow Falling
Evolved HP
3 - Apex
+6 HP, Jump Boost
Ascended HP
Hiveling
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.1 Speed
Evolved HP
3 - Apex
+6 HP, Poison Immunity
Ascended HP
Human
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.1 Speed
Evolved HP
3 - Apex
+6 HP, Luck
Ascended HP
Inchling
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.15 Speed
Evolved HP
3 - Apex
+6 HP, 15% Dodge Chance
Ascended HP
Iron Monk
Tier
Added
Removed
1 - Evolved
Counter Stance (while guarding, attackers take half the damage back)
–
2 - Ascended
Sea of Stamina (stamina regenerates while guarding)
–
3 - Apex
Lohan Palm (active area attack, 30 stamina)
–
Kraken
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.2 Swim Speed
Evolved HP
3 - Apex
+6 HP, Conduit Power
Ascended HP
Merling
Tier
Added
Removed
1 - Evolved
+2 HP, +25% Swim Speed
–
2 - Ascended
+4 HP, Conduit Power
Evolved HP
3 - Apex
+6 HP, Dolphin’s Grace
Ascended HP
Monster Tamer
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor
Evolved HP
3 - Apex
+6 HP, +0.1 Speed
Ascended HP
Necromancer
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP
Evolved HP
3 - Apex
+6 HP, Night Vision
Ascended HP
Phantom
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +10% Speed
Evolved HP
3 - Apex
+6 HP, Reduced Daylight Damage, Spectral Dodge
Ascended HP, Base Sunburn
Piglin
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Brute Rage (Strength II below 30% HP)
Evolved HP
3 - Apex
+6 HP, Fire Resistance
Ascended HP
Qi Cultivator
Tier
Added
Removed
1 - Evolved
Dantian Expansion (Qi regenerates while not sneaking)
–
2 - Ascended
Core Pressure (+30% damage dealt while Qi is at least 50)
–
3 - Apex
Flying Sword of Qi (active projectile, 40 Qi)
–
Revenant
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Undying Will (Strength II and Resistance I below 25% HP)
Evolved HP
3 - Apex
+6 HP, +4 Armor, Fire Resistance
Ascended HP, Undying Will
Sculkborn
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Night Vision
Evolved HP
3 - Apex
+6 HP, +2 Armor
Ascended HP
Sea Dragon
Tier
Added
Removed
1 - Evolved
Tidal Hide (+2 HP)
–
2 - Ascended
Riptide Fury (+2 Attack Damage)
–
3 - Apex
Leviathan (+6 HP)
Evolved HP
Shulk
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +4 Armor
Evolved HP
3 - Apex
+6 HP, +0.25 Knockback Resistance
Ascended HP
Siren
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.15 Swim Speed
Evolved HP
3 - Apex
+6 HP, Dolphin’s Grace
Ascended HP
Skeleton
Tier
Added
Removed
1 - Evolved
+2 HP, Improved Marksmanship, Expanded Diet
Base Marksmanship, Base Diet
2 - Ascended
+30% Speed, Reduced Daylight Damage
Base Speed, Base Daylight Damage
3 - Apex
Less Fragile Frame, Fire Resistance
Base Brittle Frame, Ascended Daylight, Evolved Diet
Slime
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
Sticky
–
3 - Apex
+6 HP, Fire Resistance
Evolved HP
Sporeling
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Night Vision
Evolved HP
3 - Apex
+6 HP
Ascended HP
Stoneguard
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor, +0.25 Knockback Resist
Evolved HP
3 - Apex
+6 HP, +4 Armor
Ascended HP, Ascended Armor
Strider
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +10% Speed
Evolved HP
3 - Apex
+6 HP
Ascended HP
Sword Immortal
Tier
Added
Removed
1 - Evolved
Sword Heart Unity (+2 Attack Damage with a sword in hand)
–
2 - Ascended
Heavenly Sword Formation (active area attack, sword in hand)
–
3 - Apex
Heaven-Severing Slash (active projectile, sword in hand)
–
Sylvan
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Night Vision
Evolved HP
3 - Apex
+6 HP, +0.1 Speed
Ascended HP
Tiny
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.1 Speed
Evolved HP
3 - Apex
+6 HP, Evasion (20% Dodge Chance)
Ascended HP
Umbral
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Shadow Meld
Evolved HP
3 - Apex
+6 HP, +15% Speed
Ascended HP
Vampire
Tier
Added
Removed
1 - Evolved
+3 Attack Damage, +20% Speed
Base Attack, Base Speed
2 - Ascended
Reduced Daylight Damage
Base Daylight Damage
3 - Apex
+4 Attack Damage, Fire Resistance
Evolved Attack, Ascended Daylight
Verdant
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Thorns
Evolved HP
3 - Apex
+6 HP, Regeneration
Ascended HP
Voidwalker
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Fall Resist
Evolved HP
3 - Apex
+6 HP, Fall Immunity
Ascended HP, Ascended Fall Resist
Warden
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +4 Armor
Evolved HP
3 - Apex
+6 HP, +6 Armor, +2 Attack Damage
Ascended HP, Ascended Armor
Water Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.2 Swim Speed
Evolved HP
3 - Apex
+6 HP, Conduit Power
Ascended HP
Windwalker
Tier
Added
Removed
1 - Evolved
Sky Dancer (glide)
–
2 - Ascended
Riding the Wind (creative-style flight)
–
3 - Apex
Eye of the Storm (larger tornado ability)
Heaven-Rending Typhoon
Wraith
Tier
Added
Removed
1 - Evolved
Night Vision, Evolved Phase
Base Phase
2 - Ascended
Weakness Aura, Reduced Daylight Damage
Base Daylight Damage
3 - Apex
Apex Phase (bedrock only), Reduced Hunger Drain
Evolved Phase, Base Hunger Drain
Origins Without Evolution
All class origins (20 total) do not evolve. They provide static bonuses: