Evolution System Origins evolve through three tiers as players accumulate mob kills. Each tier grants new powers and may replace or remove earlier ones. Classes do not evolve.
When you evolve, your health is restored to full.
Kill Thresholds (configurable) Tier Name Default Kills 0 Base 0 1 Evolved 1,000 2 Ascended 2,500 3 Apex 5,000
Thresholds are configurable in neoorigins-common.toml under [evolution]. A chat milestone message fires every 100 kills (also configurable).
Standard HP Progression Most origins follow this pattern (1 heart = 2 HP):
Tier Max Health Bonus Evolved +2 HP (+1 heart) Ascended +4 HP (+2 hearts) — replaces Evolved Apex +6 HP (+3 hearts) — replaces Ascended
Origins with non-standard HP or unique tier bonuses are noted below.
Config Options [evolution]
evolution_enabled = true
evolution_tier_1_kills = 1000
evolution_tier_2_kills = 2500
evolution_tier_3_kills = 5000
evolution_message_interval = 100
Evolution by Origin Abyssal Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP 3 - Apex +6 HP, Conduit Power Ascended HP
Air Mage Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Slow Falling Evolved HP 3 - Apex +6 HP, +10% Speed Ascended HP
Arachnid Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Poison Immunity Evolved HP 3 - Apex +6 HP, Night Vision Ascended HP
Automaton Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +2 Armor Evolved HP 3 - Apex +6 HP, Fire Resistance Ascended HP
Avian Tier Added Removed 1 - Evolved +2 HP, Improved Slow Fall – 2 - Ascended +4 HP, Jump Boost Evolved HP 3 - Apex +6 HP, +10% Speed Ascended HP
Blazeling Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended Fire Resistance – 3 - Apex +6 HP Evolved HP, Water Damage
Breeze Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Slow Falling Evolved HP 3 - Apex +6 HP, Jump Boost Ascended HP
Caveborn Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Night Vision Evolved HP 3 - Apex +6 HP, Haste Ascended HP
Cinderborn Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +2 Armor Evolved HP 3 - Apex +6 HP, Fire Resistance Ascended HP
Darkness Mage Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Improved Shadow Cloak Evolved HP 3 - Apex +6 HP, +2 Attack Damage Ascended HP
Draconic Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +1 Attack Damage Evolved HP 3 - Apex +6 HP, +2 Attack Damage, +0.1 Speed Ascended HP, Ascended Attack
Dwarf Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Haste Evolved HP 3 - Apex +6 HP, +2 Armor Ascended HP
Earth Mage Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +2 Armor, +0.25 Knockback Resist Evolved HP 3 - Apex +6 HP, +4 Armor Ascended HP, Ascended Armor
Elytrian Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Sky Piercer, +0.1 Speed Evolved HP 3 - Apex +6 HP, Apex Sky Piercer, Fall Immunity Ascended HP, Ascended Sky Piercer
Enderian Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Pearl Immunity Evolved HP 3 - Apex +6 HP Ascended HP, Water Damage
Enderite Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +0.1 Speed Evolved HP 3 - Apex +6 HP, Fire Resistance Ascended HP
Feline Tier Added Removed 1 - Evolved +2 HP, Fall Resist – 2 - Ascended +4 HP, Fall Immunity, Night Vision Evolved HP, Evolved Fall Resist 3 - Apex +6 HP, +15% Speed Ascended HP
Fire Mage Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Fire Resistance Evolved HP 3 - Apex +6 HP, +2 Attack Damage Ascended HP
Frostborn Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Reduced Fire Weakness Evolved HP, Base Fire Weakness 3 - Apex +6 HP Ascended HP, Ascended Fire Weakness
Golem Tier Added Removed 1 - Evolved +2 HP, +2 Armor – 2 - Ascended +4 HP, +4 Armor, +0.25 Knockback Resist Evolved HP, Evolved Armor 3 - Apex +6 HP, +6 Armor, Fire Resistance Ascended HP, Ascended Armor
Gorgon Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +2 Armor Evolved HP 3 - Apex +6 HP, +0.15 Speed Ascended HP
Gravity Mage Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Slow Falling Evolved HP 3 - Apex +6 HP, Jump Boost Ascended HP
Hiveling Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +0.1 Speed Evolved HP 3 - Apex +6 HP, Poison Immunity Ascended HP
Human Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +0.1 Speed Evolved HP 3 - Apex +6 HP, Luck Ascended HP
Inchling Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +0.15 Speed Evolved HP 3 - Apex +6 HP, Slow Falling (Dodge) Ascended HP
Kraken Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP 3 - Apex +6 HP, Conduit Power Ascended HP
Merling Tier Added Removed 1 - Evolved +2 HP, +25% Swim Speed – 2 - Ascended +4 HP, Conduit Power Evolved HP 3 - Apex +6 HP, Dolphin’s Grace Ascended HP
Monster Tamer Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +2 Armor Evolved HP 3 - Apex +6 HP, +0.1 Speed Ascended HP
Necromancer Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP Evolved HP 3 - Apex +6 HP, Night Vision Ascended HP
Phantom Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +10% Speed Evolved HP 3 - Apex +6 HP, Reduced Daylight Damage, Spectral Dodge Ascended HP, Base Sunburn
Piglin Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +2 Armor Evolved HP 3 - Apex +6 HP, Fire Resistance Ascended HP
Revenant Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +2 Armor Evolved HP 3 - Apex +6 HP, +4 Armor, Fire Resistance Ascended HP, Ascended Armor
Sculkborn Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Night Vision Evolved HP 3 - Apex +6 HP, +2 Armor Ascended HP
Shulk Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +4 Armor Evolved HP 3 - Apex +6 HP, +0.25 Knockback Resistance Ascended HP
Siren Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +0.15 Swim Speed Evolved HP 3 - Apex +6 HP, Dolphin’s Grace Ascended HP
Skeleton Tier Added Removed 1 - Evolved +2 HP, Improved Marksmanship, Expanded Diet Base Marksmanship, Base Diet 2 - Ascended +30% Speed, Reduced Daylight Damage Base Speed, Base Daylight Damage 3 - Apex Less Fragile Frame, Fire Resistance Base Brittle Frame, Ascended Daylight, Evolved Diet
Slime Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended Sticky – 3 - Apex +6 HP, Fire Resistance Evolved HP
Sporeling Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Night Vision Evolved HP 3 - Apex +6 HP Ascended HP
Stoneguard Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +2 Armor, +0.25 Knockback Resist Evolved HP 3 - Apex +6 HP, +4 Armor Ascended HP, Ascended Armor
Strider Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +10% Speed Evolved HP 3 - Apex +6 HP, Fire Resistance Ascended HP
Sylvan Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Night Vision Evolved HP 3 - Apex +6 HP, +0.1 Speed Ascended HP
Tiny Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +0.1 Speed Evolved HP 3 - Apex +6 HP, Jump Boost (Evasion) Ascended HP
Umbral Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Shadow Meld, Night Vision Evolved HP 3 - Apex +6 HP, +15% Speed Ascended HP
Vampire Tier Added Removed 1 - Evolved +3 Attack Damage, +20% Speed Base Attack, Base Speed 2 - Ascended Reduced Daylight Damage Base Daylight Damage 3 - Apex +4 Attack Damage, Fire Resistance Evolved Attack, Ascended Daylight
Verdant Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Thorns Evolved HP 3 - Apex +6 HP, Regeneration Ascended HP
Voidwalker Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, Fall Resist Evolved HP 3 - Apex +6 HP, Fall Immunity Ascended HP, Ascended Fall Resist
Warden Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +4 Armor Evolved HP 3 - Apex +6 HP, +6 Armor, +2 Attack Damage Ascended HP, Ascended Armor
Water Mage Tier Added Removed 1 - Evolved +2 HP – 2 - Ascended +4 HP, +0.2 Swim Speed Evolved HP 3 - Apex +6 HP, Conduit Power Ascended HP
Wraith Tier Added Removed 1 - Evolved Night Vision, Evolved Phase Base Phase 2 - Ascended Weakness Aura, Reduced Daylight Damage Base Daylight Damage 3 - Apex Apex Phase (bedrock only), Reduced Hunger Drain Evolved Phase, Base Hunger Drain
Origins Without Evolution All class origins (20 total) do not evolve. They provide static bonuses:
Archer, Beastmaster, Berserker, Blacksmith, Cleric, Cook, Explorer, Fisher, Herbalist, Lumberjack, Mason, Merchant, Miner, Nitwit, Paladin, Rogue, Scout, Sentinel, Titan, Warrior.
Datapack Customization Evolution tiers are defined per-origin in JSON via tier_powers:
{
"powers" : [ "mod:base_power_1" , "mod:base_power_2" ],
"tier_powers" : [
{
"tier" : 1 ,
"add" : [ "mod:evolved_power" ],
"remove" : []
},
{
"tier" : 2 ,
"add" : [ "mod:ascended_power" ],
"remove" : [ "mod:evolved_power" ]
},
{
"tier" : 3 ,
"add" : [ "mod:apex_power" ],
"remove" : [ "mod:ascended_power" ]
}
]
}
Pack authors can add, modify, or remove tiers for any origin.