Origins evolve through three tiers as players accumulate mob kills. Each tier grants new powers and may replace or remove earlier ones. Classes do not evolve.
When you evolve, your health is restored to full.
Kill Thresholds (configurable)
Tier
Name
Default Kills
0
Base
0
1
Evolved
1,000
2
Ascended
2,500
3
Apex
5,000
Thresholds are configurable in config/neoorigins/gameplay.toml under [evolution]. A chat milestone message fires every 100 kills (also configurable).
Standard HP Progression
Most origins follow this pattern (1 heart = 2 HP):
Tier
Max Health Bonus
Evolved
+2 HP (+1 heart)
Ascended
+4 HP (+2 hearts): replaces Evolved
Apex
+6 HP (+3 hearts): replaces Ascended
Origins with non-standard HP or unique tier bonuses are noted below.
The Removed column lists the health bonus each tier supersedes. It is not the full removal list. Where a tier grants a stronger version of a power the origin already has, the weaker one is removed at the same time, so that only one source of the effect is ever live: Caveborn swaps its base night vision for the ascended one at tier 2, Merling’s base water breathing and night vision give way to the Ascended Conduit, and Abyssal and Verdant do the same at apex. Those swaps cost the player nothing and leave no gap, which is why they are not tabulated. Read the origin’s JSON if you need the exact list.
Abyssal
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.2 Swim Speed
Evolved HP
3 - Apex
+6 HP, Conduit Power
Ascended HP
Air Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Slow Falling
Evolved HP
3 - Apex
+6 HP, +10% Speed
Ascended HP
Arachnid
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Poison Immunity
Evolved HP
3 - Apex
+6 HP, Night Vision
Ascended HP
Automaton
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor
Evolved HP
3 - Apex
+6 HP, Fire Resistance
Ascended HP
Avian
Tier
Added
Removed
1 - Evolved
+2 HP, Improved Slow Fall
–
2 - Ascended
+4 HP, Jump Boost
Evolved HP
3 - Apex
+6 HP, +10% Speed
Ascended HP
Blazeling
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP
Evolved HP
3 - Apex
+6 HP
Ascended HP, Water Damage
Breeze
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Slow Falling
Evolved HP
3 - Apex
+6 HP, Jump Boost
Ascended HP
Caveborn
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Night Vision
Evolved HP
3 - Apex
+6 HP, Haste
Ascended HP
Cinderborn
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor
Evolved HP
3 - Apex
+6 HP, Fire Resistance
Ascended HP
Darkness Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Improved Shadow Cloak
Evolved HP
3 - Apex
+6 HP, +2 Attack Damage
Ascended HP
Draconic
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +1 Attack Damage
Evolved HP
3 - Apex
+6 HP, +2 Attack Damage, +0.1 Speed
Ascended HP, Ascended Attack
Dwarf
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Haste
Evolved HP
3 - Apex
+6 HP, +2 Armor
Ascended HP
Earth Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor, +0.25 Knockback Resist
Evolved HP
3 - Apex
+6 HP, +4 Armor
Ascended HP, Ascended Armor
Elytrian
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Sky Piercer, +0.1 Speed
Evolved HP
3 - Apex
+6 HP, Apex Sky Piercer, Fall Immunity
Ascended HP, Ascended Sky Piercer
Enderian
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Pearl Immunity
Evolved HP
3 - Apex
+6 HP
Ascended HP, Water Damage
Enderite
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.1 Speed
Evolved HP
3 - Apex
+6 HP, Fire Resistance
Ascended HP
Feline
Tier
Added
Removed
1 - Evolved
+2 HP, Fall Resist
–
2 - Ascended
+4 HP, Fall Immunity, Night Vision
Evolved HP, Evolved Fall Resist
3 - Apex
+6 HP, +15% Speed
Ascended HP
Fire Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Fire Resistance
Evolved HP
3 - Apex
+6 HP, +2 Attack Damage
Ascended HP
Frostborn
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Reduced Fire Weakness
Evolved HP, Base Fire Weakness
3 - Apex
+6 HP
Ascended HP, Ascended Fire Weakness
Golem
Tier
Added
Removed
1 - Evolved
+2 HP, +2 Armor
–
2 - Ascended
+4 HP, +4 Armor, +0.25 Knockback Resist
Evolved HP, Evolved Armor
3 - Apex
+6 HP, +6 Armor, Fire Resistance
Ascended HP, Ascended Armor
Gorgon
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor
Evolved HP
3 - Apex
+6 HP, +0.15 Speed
Ascended HP
Gravity Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Slow Falling
Evolved HP
3 - Apex
+6 HP, Jump Boost
Ascended HP
Hiveling
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.1 Speed
Evolved HP
3 - Apex
+6 HP, Poison Immunity
Ascended HP
Human
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.1 Speed
Evolved HP
3 - Apex
+6 HP, Luck
Ascended HP
Inchling
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.15 Speed
Evolved HP
3 - Apex
+6 HP, Slow Falling (Dodge)
Ascended HP
Kraken
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.2 Swim Speed
Evolved HP
3 - Apex
+6 HP, Conduit Power
Ascended HP
Merling
Tier
Added
Removed
1 - Evolved
+2 HP, +25% Swim Speed
–
2 - Ascended
+4 HP, Conduit Power
Evolved HP
3 - Apex
+6 HP, Dolphin’s Grace
Ascended HP
Monster Tamer
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor
Evolved HP
3 - Apex
+6 HP, +0.1 Speed
Ascended HP
Necromancer
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP
Evolved HP
3 - Apex
+6 HP, Night Vision
Ascended HP
Phantom
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +10% Speed
Evolved HP
3 - Apex
+6 HP, Reduced Daylight Damage, Spectral Dodge
Ascended HP, Base Sunburn
Piglin
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor
Evolved HP
3 - Apex
+6 HP, Fire Resistance
Ascended HP
Revenant
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor
Evolved HP
3 - Apex
+6 HP, +4 Armor, Fire Resistance
Ascended HP, Ascended Armor
Sculkborn
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Night Vision
Evolved HP
3 - Apex
+6 HP, +2 Armor
Ascended HP
Shulk
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +4 Armor
Evolved HP
3 - Apex
+6 HP, +0.25 Knockback Resistance
Ascended HP
Siren
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.15 Swim Speed
Evolved HP
3 - Apex
+6 HP, Dolphin’s Grace
Ascended HP
Skeleton
Tier
Added
Removed
1 - Evolved
+2 HP, Improved Marksmanship, Expanded Diet
Base Marksmanship, Base Diet
2 - Ascended
+30% Speed, Reduced Daylight Damage
Base Speed, Base Daylight Damage
3 - Apex
Less Fragile Frame, Fire Resistance
Base Brittle Frame, Ascended Daylight, Evolved Diet
Slime
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
Sticky
–
3 - Apex
+6 HP, Fire Resistance
Evolved HP
Sporeling
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Night Vision
Evolved HP
3 - Apex
+6 HP
Ascended HP
Stoneguard
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +2 Armor, +0.25 Knockback Resist
Evolved HP
3 - Apex
+6 HP, +4 Armor
Ascended HP, Ascended Armor
Strider
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +10% Speed
Evolved HP
3 - Apex
+6 HP, Fire Resistance
Ascended HP
Sylvan
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Night Vision
Evolved HP
3 - Apex
+6 HP, +0.1 Speed
Ascended HP
Tiny
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.1 Speed
Evolved HP
3 - Apex
+6 HP, Jump Boost (Evasion)
Ascended HP
Umbral
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Shadow Meld, Night Vision
Evolved HP
3 - Apex
+6 HP, +15% Speed
Ascended HP
Vampire
Tier
Added
Removed
1 - Evolved
+3 Attack Damage, +20% Speed
Base Attack, Base Speed
2 - Ascended
Reduced Daylight Damage
Base Daylight Damage
3 - Apex
+4 Attack Damage, Fire Resistance
Evolved Attack, Ascended Daylight
Verdant
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Thorns
Evolved HP
3 - Apex
+6 HP, Regeneration
Ascended HP
Voidwalker
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, Fall Resist
Evolved HP
3 - Apex
+6 HP, Fall Immunity
Ascended HP, Ascended Fall Resist
Warden
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +4 Armor
Evolved HP
3 - Apex
+6 HP, +6 Armor, +2 Attack Damage
Ascended HP, Ascended Armor
Water Mage
Tier
Added
Removed
1 - Evolved
+2 HP
–
2 - Ascended
+4 HP, +0.2 Swim Speed
Evolved HP
3 - Apex
+6 HP, Conduit Power
Ascended HP
Wraith
Tier
Added
Removed
1 - Evolved
Night Vision, Evolved Phase
Base Phase
2 - Ascended
Weakness Aura, Reduced Daylight Damage
Base Daylight Damage
3 - Apex
Apex Phase (bedrock only), Reduced Hunger Drain
Evolved Phase, Base Hunger Drain
Origins Without Evolution
All class origins (20 total) do not evolve. They provide static bonuses: